Kenshi
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Starving Bandits Enhanced
   
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804.631 KB
7 Oct, 2023 @ 8:54am
11 Oct, 2023 @ 10:07am
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Starving Bandits Enhanced

Description
Do you think Starving Bandits are a strange faction and need some updates?
Then this mod was meant for you!

This is a simple mod that diversifies Starving Bandits stats and equipment (including a chance to spawn without weapons, but with decent martial arts skills), which slightly buffs them overall. Starving Bandits have always felt strange to me and after using a few different Starving Bandit mods, I just decided to make my own because apparently I'm picky!

Hungry bandits can now spawn with a few different sets of clothing and rarely some armor. Their stats are now randomized to a maximum of +14 and a minimum of -4. See screenshots for a comparison of two completely random starving bandits I encountered, with almost opposite rolls for stats.

I'm using this mod in conjunction with the "Why are the starving bandits a faction" mod by Borge201. Because honestly, why are starving bandits a faction? This mod makes them a non-faction, similar to how wildlife is. Here is the link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2417536983

If you're using Attack Slots x5, you may also want to check out my other Starving Bandit mod called "Starving Bandits Reduced Squads" which as the name implies, reduces their squad numbers. Attack Slots x5 alongside Starving Bandit buffs (such as this mod) can make them an extremely powerful force when in high numbers. If you need to (or want to) reduce their numbers, here is the mod link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033168315

If you enjoy my mod, feel free to hit that 👍
Positive ratings let me know I'm doing a good job! 😊
I appreciate all feedback, so please leave a comment! I read every single one of them!

I'm also working on updating all my old mods, so I'd love it if you checked them out. They're featured on my workshop page:
https://steamhost.cn/steamcommunity_com/id/2PercentNate/myworkshopfiles/?appid=233860

Permissions & Use
Feel free to translate, edit, chop up, deep fry, or otherwise modify my mods to your heart’s content. All of my mods are freely distributed. If you end up editing one, I’d really appreciate receiving credit with a link to the original mod. It’s not required, but it would make my day! 😊
18 Comments
2PercentNate  [author] 25 Jan @ 5:12am 
If you want to get really wacky, there's also a mod that gives them a leader so they seem more like a faction:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424670353
2PercentNate  [author] 25 Jan @ 5:11am 
@DragonNTigerZ This mod does not remove their faction status. I recommend using a mod that does, but if you only use this one, they are still a faction.
DragonNTigerZ 25 Jan @ 12:51am 
Can we get a version that doesn't remove their factions status? No, they are not really a faction... but they are a group of loosely affiliated people whose opinions of your characters change depending on how you treat them.
2PercentNate  [author] 28 Sep, 2024 @ 7:57am 
@Cactusworm03 No. If you want to reduce their numbers, you'll want the companion mod to this one that I made, which is at this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033168315
Cactusworm03 27 Sep, 2024 @ 5:21pm 
does this remove the giant starving bandit groups in skinners roam?
AmbiguousMonk 5 Mar, 2024 @ 9:31pm 
Thank you! I did some testing and it looks like it will work without an import
2PercentNate  [author] 29 Feb, 2024 @ 6:29pm 
@AmbiguousMonk I always import after changing mods, so I did not test it without one, so I'll just guess and say that yes, it will require an import.
AmbiguousMonk 29 Feb, 2024 @ 2:31pm 
Does this mod require an import to function?
ILUVGAMES28 16 Jan, 2024 @ 3:35am 
Good
2PercentNate  [author] 14 Jan, 2024 @ 6:10am 
@ILUVGAMES28 Yes, that one should be compatible. Since that mod does not edit stats and only adds weapons, it will just be added on top of my mod, so you'll see the weapon additions from both this mod and that one. However, this will make unarmed bandits appear even less frequently as they have even more weapon choices.