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-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want;
Uzi: 6.5 1 20.5
Solver(N, V, J): 6.5 3.5 0.5
2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.