RimWorld

RimWorld

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CVN Mechanoid Warfare Core
   
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Mod, 1.5
File Size
Posted
Updated
27.479 MB
7 Oct, 2023 @ 11:25pm
16 May @ 11:09pm
18 Change Notes ( view )
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CVN Mechanoid Warfare Core

In 1 collection by ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 items
Description
This is the Core required for all current and Future Coventech Mechanoid Warfare mods
This holds shared resources, xmls and C#
this is absolutely required.

I highly appreciate everyone who has helped with the creation of this mod and I will be including the credits for everyone who has helped with Each Coventech mod here as well as their main pages
Textures for the shared resources such as Ammo, additionally the Might and soon more are done by Blackmarket420 go check out his recently released mod The Army Of Fetid Corpses
https://steamhost.cn/steamcommunity_com/profiles/76561199044709062/myworkshopfiles/?appid=294100

Anthitei helped with a number of textures including the Kit item textures the Dominion and Annihilation along with the High Reaver
https://steamhost.cn/steamcommunity_com/profiles/76561198150087705/myworkshopfiles/

Greensniperhat or Indonesian Gentleman helped with a fair number of vehicles in Combined Arms namely the Mech-7 the Supplyline the Mass Cull
https://www.fiverr.com/greensniperhat/draw-science-fiction-and-fantasy-stuff?utm_source=3670&utm_medium=cx_affiliate&utm_campaign=2454844&afp=&cxd_token=3670_24261309_|afp0:je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw|afp10:2454844&show_join=true&siteID=je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw

Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://steamhost.cn/steamcommunity_com/id/aranmaso/myworkshopfiles/

I'd like to thank Thekiborg the creator of the C# code which allows the summoning of vehicles from vehicles

I'd also like to thank Taranchuk for their contribution of the Mechanitor Integration mechanics
54 Comments
ShunTheWitch  [author] 19 Jul @ 9:56am 
@The guy who asked
Appreciate it, admitedly I'm just waiting to have a guy I work with update some code before I can update my core and my old mods, in the mean time people who rely on my core like Cope Destroyer are getting a personal copy of the code they rely on until I can get everything back up to speed

then I'll be all in on mechsuit framework we've been working on which will allow for some really cool shit including mechanitor usable stuff
The guy who asked 19 Jul @ 9:53am 
Thank you for the work you do on these mods, it makes playing as a mechanitor twice as fun.
ShunTheWitch  [author] 14 Jul @ 5:56pm 
@DICK NUTS
man no worries it got a chuckle outta me and the council, admitedly the mechsuits framework should be ready to launch with documentation this month and after that I'm going to work on bringing my vehicles to 1.6, going to split a few into smaller packs and some vehicles might get reworked into mechsuits but overall the coming months will be busy

I do appreciate the support and hope your day is well, sorry for taking so long on some things.
DICK NUTS 14 Jul @ 3:41pm 
@ShunTheWitch

dude, the guys name is "i love pokimane" CLEARLY hes a cuck with no friends who should point his weak wrist holding a 22lr to his head and fire, i LOVE your mods, i cant wait for the update, this guy has NO idea how to code or do anything right, dont focus your energy on him, coding talents are far and rare, including modding
ShunTheWitch  [author] 14 Jul @ 7:42am 
I have two monitors, I can see the notification in the corner, you're clearly subscribed to the thread
it is your fault that you decided to use this mod in 1.6 when its 1.5 only and then come here to call *me* a retard
I love you Pokimane 14 Jul @ 7:39am 
I don't auto subscribe to threads just so I can reply to every random modders comment. Kind of telling that you think I would l sit here constantly checking for a reply. Anyways I was informing you of a bug within your mod. Not my fault your shoddy code unnecessarily messes with base game projectiles.
ShunTheWitch  [author] 14 Jul @ 7:30am 
took you a whole two days to come up with that I see.
I love you Pokimane 14 Jul @ 7:25am 
Get bent retard
ShunTheWitch  [author] 12 Jul @ 2:16pm 
yes
its marked as 1.5, thats not my fault you tried to use it in 1.6 when we're still updating.
I love you Pokimane 12 Jul @ 12:33pm 
Not compatible with latest update. Breaks firearms projectiles making them unable to hit targets.