Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sanguine Pact Remake
   
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Type: Mod
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27.978 KB
8 Oct, 2023 @ 1:27am
13 Oct, 2023 @ 8:11am
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Sanguine Pact Remake

Description


Sanguine Pact Remake
This mod remade the Secret Society of Sanguine Pact. Vampires no longer have unlimited stack strength, but can gain promotion by killing a certain number of enemies



    Sanguine Pact Titles
  1. Unlocked by destroying a Barbarian Camp. Grants a Vampire unit in your Capital. Vampires can gain up to 5 additional strength from killing
  2. Unlocked in Medieval Era. Grants a Vampire unit in your Capital, and allows your Vampires to construct Vampire Castles (maximum two per empire). Vampires can gain up to 10 additional strength from killing
  3. Unlocked in Industrial Era. Grants a Vampire unit in your Capital. Increases maximum Vampire Castle builds to four. Vampires can gain up to 15 additional strength from killing
  4. Unlocked in Atomic Era. Grants a Vampire unit in your Capital. Increases maximum Vampire Castle builds to six. Vampires can gain up to 20 additional strength from killing
    Vampire
    Combat unit unique to the Sanguine Pact. Has base Combat Strength equal to the strongest unit your cities have produced. Every time vampires kill a unit, all vampires permanently gain 1 combat power, and gain technology and culture equals to combat strength of unit defeated. When killed, retreats with 1 HP to the Capital or nearest Vampire Castle. When the growth strength reaches a certain value (10/20/30/40/50), vampires receive a promotion, and gain +5 combat strength. Randomly gain a Eureka or Inspiration for every 5 units killed by Vampires3 base moves
    Vampire Promotions
  1. Actively attacking will recover Vampire itself health of 20% damage values
  2. +1 movement. Your Vampires now Intimidate adjacent enemy units, reducing their Combat Strength by 5
  3. Actively attacking will recover Vampire itself health of 20% damage values extraly. Units within one tile of your Vampire Castles may now Airlift to any other tile near one of your Vampire Castles.
  4. +1 movement. Has a probability of capturing units when killing them
  5. Ignore movement cost of Terrain, River, Cliff, Shore. Ignore zone of control. Gain additional health recovery, recover after action.



Only work in Game mode Secret Society
17 Comments
冷笑话大王 1 Jul @ 7:56am 
好像和UI mod冲突。
Johnny 3 Jun @ 7:49am 
吸血鬼能够获得尤里卡或鼓舞,这个特性感觉不搭,本来PVE打仗收益就高了,这个特性还能加速发育能力!?
1296876635 7 Mar @ 9:24pm 
太强了 只通过动不动击杀就算不升级总督头衔也可以进行自动随机升级 而且感觉这个吸血鬼还是没有成长上限 工业时代就吸血鬼成长加了50战斗力 根本就没有挑战性 而且通过击杀可以获得科技值和尤里卡鼓舞文化太逆天了 建议锁定上限 最好训练出现代坦克军队后最多和末日机甲齐平或者稍微高于末日机甲5战斗力就可以了
LawfulCrusader 17 Jun, 2024 @ 10:04am 
can there be mod made to get the damage increase from the vamp added to other units instead ? i want an option to get the scaling damage without having to pick vampire units
mephi 1 Apr, 2024 @ 7:34am 
doesn't do anything for me
犹太人头皮猎人 11 Feb, 2024 @ 5:09am 
试了几次,和老秦worker can work adjacent tiles 冲突。只能放弃了
1603351378 1 Dec, 2023 @ 12:34am 
我玩过了几局,觉得还不错。
感觉可以从政策卡的角度来考虑下加强:
比如每个时代都加一张政策卡(吸血鬼专属)。选择性地加强吸血鬼移速、掠夺收益、经验获取,这样的话,花费一张政策卡养个大爹不过分吧。
比如远古(加一移速、经验获取+50%,就像狗子卡那样的)
中世纪(一移速、经验获取+50%,掠夺收益+50%)
文艺复兴、现代(。。。。。。看着给吧)
(但这样原有的升级树就要更新一下了,不然完全体5速无视地形有点猛)
(还有一点,能不能让吸血鬼可以移除地形?哪怕不能用来砍生产力,有时候一块风水宝地建不了城堡有点蛋疼)

最好是红卡,用来抗压的话,种田玩家前期红卡大部分是不缺的,
就算是玩早战,用一个红槽或通用槽养个大爹也不过分。
Ophidy  [author] 20 Oct, 2023 @ 10:55am 
你说得对,但是我设计上吸血鬼就是前期发育苟到第一次晋升的,原版如此我这个mod也只是增加了新机制和补科文的能力。
如果想要只花一个头衔就比老马砍小马还强,那我的评价是建议去订阅结社之王。
帝皇直肠榨取忠诚基因 20 Oct, 2023 @ 10:08am 
先叠个甲,我从强度的角度出发讨论
PVE征服什么时候需要开局抗压了?常规图50t小马出门,结社快5-7t,AI这时候也就有个弓棒,遇见的时候不给看首都压根不来打你,谈何抗压?
Ophidy  [author] 20 Oct, 2023 @ 6:57am 
你要这样早战那还要成长性干嘛呢?吸血鬼前期本来就是抗压的