Stellaris

Stellaris

29 ratings
XHK UI OVERHAUL DYNAMIC 72 BUILDINGS
   
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609.328 KB
8 Oct, 2023 @ 2:44pm
4 Feb @ 4:32pm
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XHK UI OVERHAUL DYNAMIC 72 BUILDINGS

Description
Submod to UI Overhaul Dynamic that allows for 72 buildings slots WITHOUT DIRTY FIX.

//FEATURES//
  • Planet UI now can support 72 building slots
  • Building constructor UI moved to the right, should fill the rest of screen space when opened
  • Pop UI widened to take advantage of extra space.
  • Other planet tabs (holdings / armies) were not changed, so there will be some awkward empty space, but no functionality change.

//WHY NOT DIRTY FIX?//

Dirty fix uses an older version of the UIOD UI, which some people may like, but I personally find cramped. This variation uses the planet UI that is used in the current version of UIOD. Dirty Fix also limits the amount of displayable districts to 14, which can be an issue with certain mods.

//COMPATIBILITY//
Compatible with all UIOD submods that dont touch buildings slots
NOT COMPATIBLE with UIOD Dirty Fix (duh)
Compatible with Dark UI Remake
Should be compatible with UI color mods
8 Comments
Xahkarias  [author] 4 Feb @ 4:38pm 
Updated

Incorporated UIOD updates from over a year ago
Fixed an edge case on certain monitor settings where holdings would be partly obscured
Xahkarias  [author] 16 Sep, 2024 @ 8:21pm 
Can you guys even fit more than 8 columns on the planet screen?
THE FORCE 16 Sep, 2024 @ 12:53am 
Even more \o/ praise
kibitz! 15 Jul, 2024 @ 11:44pm 
\o/ praise
Comett 13 Mar, 2024 @ 2:29pm 
I found where (my) the incompatibility is, it's with Production Revolution. It sets the limit to 32 slots, regardless of the load order.
//MX` 12 Mar, 2024 @ 9:05pm 
Is anyone else having issues with this mod right now?
Zeddicus87[DE] 4 Nov, 2023 @ 10:55am 
Unfortunately, the game always crashes for me when I use such mods and I just don't know why anymore.
Blast Hardcheese 11 Oct, 2023 @ 4:10pm 
No matter what building slot mod I use, it always defaults to a maximum of 32 slots. Does anyone else have this problem? There must be a conflict with another mod, but I can't figure out which.