Total War: WARHAMMER III

Total War: WARHAMMER III

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Colourless' Bretonnia HD Texture Pack
   
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graphical
Tags: mod
File Size
Posted
4.481 GB
14 Oct, 2023 @ 6:43am
1 Change Note ( view )

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Colourless' Bretonnia HD Texture Pack

In 1 collection by ColourlessAmoeba
Colourless' Warhammer 3 HD Textures (All Races + Mods)
21 items
Description
(UPDATED JUNE 12TH, 2024)

Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest.

A few things that I need to state:

- If there are textures --predominately hair and decals-- that contain black boxes behind them in a square-like formations, that is a product/error on CA's part, not mine. Please do not report errors that are of this nature unless it only appears when this mod is applied. I have tried fixing the ones that I COULD fix by editing the .wsmodel file of the rigid models that had these issues --this only worked on a few models that had this issue.

- There are some textures that have been upscaled by x8; however, with them starting out unfathomably small, and placed on assets that stretch the already small textures out, they will still look a bit off. There is not much I can do to combat this.

- You will/might see some artefacting due to me batch processing and automating the photoshop process for over 400 files per race. I did do a very quick sweep for the base_colour.dds files and fixed the issues that I could find, but there may be a few that were able to get by me. I have play-tested these mods for the past 1 1/2 months in 7 different campaigns, and I have only found an issue with Dwarven Hammerers, and to my knowledge, that is a Vanilla issue --red pixel artefact on lamellar kilt.

- If there are any serious egregious mistakes that I have made with any of these textures, please do let me know. Or if there is a unit that I genuinely did miss and haven't noticed yet, I will try to amend these issues as quick as possible.

I'd like to give a shout-out and thank you to I_LIVE_AGAIN for teaching me how to create these textures almost a year ago in November. I would not have been able to do this without him. The student has surpassed the teacher and you should subscribe to my texture packs as I have tried my best to increase their fidelity over his. I'm sorry I_LIVE_AGAIN.

I truly do hope that you enjoy these HD texture mods for every playable race in Warhammer 3. It took a lot of time and effort to create, but such a small thing makes the game an unbelievably better experience.


***LOAD ORDER***

- Put my texture mods above ALL OTHER MODS. They will be overwritten by any mod that touches anything within the variablemeshes folder, this will prevent these new textures from being overwritten.
8 Comments
Hamou_84 4 May @ 12:16pm 
Same message that I sent in the beastmen mod - Fan Tas Tic. Can I tip you or something?
ColourlessAmoeba  [author] 7 Jan, 2024 @ 2:23pm 
@Hemir95: I have never attempted to make a compatibility patch for reskins as I don't quite know how to approach making one. I have very little to no programming knowledge and if making one does require a base level of knowledge in coding and/or programming, then I will be incapable of making one.

For now, I can probably try my hand at making a grouped HD Texture pack for all the popular reskins so that the mod is both centralised and a functional, yet storage-heavy, workaround.
Hemir95 22 Oct, 2023 @ 12:25pm 
is there a way to make you mod collection compatible with Hooveric Reskin?
sigmars_disciple 14 Oct, 2023 @ 6:17pm 
Thanks, bro! Very cool work you did here!
ColourlessAmoeba  [author] 14 Oct, 2023 @ 10:59am 
This leads to some absolutely wacky resolutions where some textures are 16K, and one --I can't remember where-- is 32K
ColourlessAmoeba  [author] 14 Oct, 2023 @ 10:58am 
arrive at Warhammer 3****
ColourlessAmoeba  [author] 14 Oct, 2023 @ 10:57am 
The Warhammer 3 base_colour dds files and the Warhammer 1 base_colour dds files are two very different sizes. Imagine WH1 starting with a Vanilla resolution of 1080p, then when we arrive at Warhammer, the Vanilla texture for those units stand at around a base of 1440p or 2160p.

When both are upscaled similarly at x4, the Bretonnian textures may be 4K, but the Cathay textures would then be at 16K. By the time I finished Bretonnia, I had fully automated my process of upscaling, and everything from Bretonnia on is upscaled by x4 by default regardless of the original size.
sigmars_disciple 14 Oct, 2023 @ 10:51am 
May I ask the (probably noob) question why Bretonnia is less than 200 MB large but Cathay over 2 GB? I don't get how the difference can be that glaring.... Just curious. Thanks! <3