Total War: WARHAMMER III

Total War: WARHAMMER III

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Colourless' Kislev HD Texture Pack
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graphical
Tags: mod
File Size
Posted
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16.053 GB
14 Oct, 2023 @ 7:10am
14 Jun, 2024 @ 10:07pm
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Colourless' Kislev HD Texture Pack

In 1 collection by ColourlessAmoeba
Colourless' Warhammer 3 HD Textures (All Races + Mods)
21 items
Description
(UPDATED JUNE 14TH, 2024)


Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest.

A few things that I need to state:

- If there are textures --predominately hair and decals-- that contain black boxes behind them in a square-like formations, that is a product/error on CA's part, not mine. Please do not report errors that are of this nature unless it only appears when this mod is applied. I have tried fixing the ones that I COULD fix by editing the .wsmodel file of the rigid models that had these issues --this only worked on a few models that had this issue.

- There are some textures that have been upscaled by x8; however, with them starting out unfathomably small, and placed on assets that stretch the already small textures out, they will still look a bit off. There is not much I can do to combat this.

- You will/might see some artefacting due to me batch processing and automating the photoshop process for over 400 files per race. I did do a very quick sweep for the base_colour.dds files and fixed the issues that I could find, but there may be a few that were able to get by me. I have play-tested these mods for the past 1 1/2 months in 7 different campaigns, and I have only found an issue with Dwarven Hammerers, and to my knowledge, that is a Vanilla issue --red pixel artefact on lamellar kilt.

- If there are any serious egregious mistakes that I have made with any of these textures, please do let me know. Or if there is a unit that I genuinely did miss and haven't noticed yet, I will try to amend these issues as quick as possible.

I'd like to give a shout-out and thank you to I_LIVE_AGAIN for teaching me how to create these textures almost a year ago in November. I would not have been able to do this without him. The student has surpassed the teacher and you should subscribe to my texture packs as I have tried my best to increase their fidelity over his. I'm sorry I_LIVE_AGAIN.

I truly do hope that you enjoy these HD texture mods for every playable race in Warhammer 3. It took a lot of time and effort to create, but such a small thing makes the game an unbelievably better experience.


***LOAD ORDER***

- Put my texture mods above ALL OTHER MODS. They will be overwritten by any mod that touches anything within the variablemeshes folder, this will prevent these new textures from being overwritten.
9 Comments
Josen 15 Apr @ 5:26pm 
Thanks for your response! I'm still using all of your mods on version 6.0.5—they work perfectly and look stunning. I love the visuals when using better camera mod.
ColourlessAmoeba  [author] 25 Mar @ 11:29am 
@Josen This is currently outdated with the latest few updates; HOWEVER, if the updates did not change the way the game calls it's textures for units, it should still work. I'm only saying this just in case you are wondering this.

To answer your actual question, this mod only overwrite the LOD #1 of the unit. Most units have three LOD textures with bigger single entity units having four. While I had been making this mod, I did not see any other variations of textures based off of your graphics or Unit Texture settings, so I can only assume that changing your graphic settings or Unit Texture settings will not change this. I have not tested this and cannot confirm if this is true.

In a couple of months, I finish my classes and can start updating these to the latest patch. I'll add your question to the list of things I need to test so that I can put it in the description.
Josen 9 Mar @ 9:05pm 
So, if I play with the lowest graphics alongside these mods, does it mean more FPS with better textures?
ColourlessAmoeba  [author] 14 Oct, 2023 @ 11:28am 
The textures SHOULD run independent of the actual graphic settings that you have in place and I have never experienced any FPS drops from turning on/off these mods. This is from my old computer and my new computer. The only thing that would make sense to me hitting your computer hard is the game transitioning between LOD models, but I have never encountered that being an issue whatsoever, even with some of these textures being 16K.
ColourlessAmoeba  [author] 14 Oct, 2023 @ 11:23am 
If you are noticing that certain textures are not being loaded and are still low resolution, you have two options. Either it is one that I had missed, it was edited by another mod, it was an added texture to a custom unit and is not actually present in my mod --Radious, any mods that add custom units has this possibility too-- or the game had recently been updated and I haven't gotten around to upscaling the new textures. The second option is to move all my texture mods to the bottom of your load order to see if that helps.

The only mods that really seem to want to fight with this mod is anything by Mixu for some reason; hence why this needs to be loaded above Mixu, otherwise it resorts back to using Vanilla textures. I haven't been able to figure out why.
ColourlessAmoeba  [author] 14 Oct, 2023 @ 11:23am 
Perma FX Damage and More Dust do not touch the base_colour.dds or normal.dds files of any units that I am aware of and should be completely compatible with these texture mods. In regards to reskins, reskins are perfectly compatible as they edit the rigid model of the unit but not the actual textures (Unless the reskin comes with a custom edit to a texture its pulling, which would then overwrite mine), so they should be compatible.

I had listed at the bottom of my description the load order to mitigate compatibility issues, and the listed load order should prevent any and all mods that touch the "variantmeshes" folder from overwriting my edits to that folder.
ColourlessAmoeba  [author] 14 Oct, 2023 @ 11:23am 
I did test this on my old computer which comprises of a Ryzen 2600x and a Nvidia 1070. Now, Warhammer 3 was installed both on my HDD and SSD, and I noticed a massive change with load times on the SSD, but that's obvious. I did not notice a significant difference in load times when loading into battles, but did when loading out. I have no knowledge whatsoever with programming or game development, but I am assuming that loading out of battle has very little to do with the resolution or resource consumption that high resolution textures would bring.

I have not noticed any difference in my load times in or out of battles on my current computer (Ryzen 7950X + Radeon 7900 XTX + installed on a 980 Pro Nvme SSD). I am under the assumption that the resolution of these textures play a very little role in load times.
sigmars_disciple 14 Oct, 2023 @ 11:01am 
Compatibility wise, I'd be curious if this would work with a mod like "Perma FX Damage" or "More Dust" by Tomai (I would assume yes)

And I'd assume it's NOT compatible with any reskins - like any, for entire unit rosters (like Hooveric) but also LL reskins or reskins for individual unit types
sigmars_disciple 14 Oct, 2023 @ 11:00am 
Hi, the larger a .pack file is (this one being quite large) the more I'd be curious about impact on
- load times (e.g. battle)
- RAM usage
- FPS in battle
Always comparing same battle with this mod on versus without - e.g. in % increase/decrease

Also, I might be wrong but would assume that these mods ONLY make sense to even try using if players have a decently powerful rig and that unit details as well as texture quality - possibly other settings too - need to be at max in WH3 graphics settings and running smoothly before activating one of these mods make sense. I'd add more info about this if I were you