Total War: WARHAMMER III

Total War: WARHAMMER III

92 ratings
Colourless' Wood Elves HD Texture Pack
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
5.353 GB
14 Oct, 2023 @ 8:50am
1 Change Note ( view )

Subscribe to download
Colourless' Wood Elves HD Texture Pack

In 1 collection by ColourlessAmoeba
Colourless' Warhammer 3 HD Textures (All Races + Mods)
21 items
Description
(UPDATED JUNE 12TH, 2024)

Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest.

A few things that I need to state:

- If there are textures --predominately hair and decals-- that contain black boxes behind them in a square-like formations, that is a product/error on CA's part, not mine. Please do not report errors that are of this nature unless it only appears when this mod is applied. I have tried fixing the ones that I COULD fix by editing the .wsmodel file of the rigid models that had these issues --this only worked on a few models that had this issue.

- There are some textures that have been upscaled by x8; however, with them starting out unfathomably small, and placed on assets that stretch the already small textures out, they will still look a bit off. There is not much I can do to combat this.

- You will/might see some artefacting due to me batch processing and automating the photoshop process for over 400 files per race. I did do a very quick sweep for the base_colour.dds files and fixed the issues that I could find, but there may be a few that were able to get by me. I have play-tested these mods for the past 1 1/2 months in 7 different campaigns, and I have only found an issue with Dwarven Hammerers, and to my knowledge, that is a Vanilla issue --red pixel artefact on lamellar kilt.

- If there are any serious egregious mistakes that I have made with any of these textures, please do let me know. Or if there is a unit that I genuinely did miss and haven't noticed yet, I will try to amend these issues as quick as possible.

I'd like to give a shout-out and thank you to I_LIVE_AGAIN for teaching me how to create these textures almost a year ago in November. I would not have been able to do this without him. The student has surpassed the teacher and you should subscribe to my texture packs as I have tried my best to increase their fidelity over his. I'm sorry I_LIVE_AGAIN.

I truly do hope that you enjoy these HD texture mods for every playable race in Warhammer 3. It took a lot of time and effort to create, but such a small thing makes the game an unbelievably better experience.


***LOAD ORDER***

- Put my texture mods above ALL OTHER MODS. They will be overwritten by any mod that touches anything within the variablemeshes folder, this will prevent these new textures from being overwritten.
25 Comments
Hamou_84 20 May @ 9:04pm 
No worries take your time - your mod has been the main reason why I play this game again - it makes everything way better especially in 4K. I posted a comment in the beastmen mod but if there is a way to tip you please let me know
ColourlessAmoeba  [author] 11 Feb @ 12:08pm 
To all those who are requesting updates, I have been absolutely swamped with schooling and most likely will NOT be able to return to update this until around April-June depending on how the next few months go. I am so sorry to those who enjoy this mod and want to see it updated.

TL;DR: I WILL update this in due time, but am unable to for a while. I am so sorry everyone.
StrikeGuardians 28 Jan @ 7:43pm 
Upload please
[83rd]1in1class 2 Jun, 2024 @ 9:57pm 
These need to be updated.. still getting vanilla colors.
Schubus 28 May, 2024 @ 10:49am 
Hi there, great mod but I found a small problem: the wardancers have a pale body but a tanned face, it looks very odd - maybe you can fix this? I would greatly appreciate it :)
CatCanBawl 25 May, 2024 @ 5:31am 
I'm developing a resjin faction overhaul for wood elves. Some of them will be receiving custom textures.

May I use your textures as a template to incorporate? I will ensure your are credited.
ColourlessAmoeba  [author] 17 Apr, 2024 @ 8:05pm 
@Philip, my mod does overwrite and upscale the textures of the lord and heroes of every faction in the game --except the newly added lords and heroes with the whole Shadows of Change debacle. The only place where they ARE NOT updated are in the porthole textures, so the quality on the bottom left, where you can see the characters or heroes in that little circular bubble, or the porthole, are not edited to be upscaled.
Philip 11 Apr, 2024 @ 2:14am 
Hello and thank you for the HD mod collection! I was wondering if I could make a mod suggestion? Even though there are some great army reskin mods that I’ve noticed people want you to make sub mods for, I find one mod category lacking and that is HD Lord/Character reskins.

I think it would be amazing if you could compile your legendary lords and heroes only into a smaller mod. Lords are the models we see the most up close, through character panels, and to my knowledge, there is no mod that upscales the textures of the original models for every faction.

I feel like this way people can use other re-skins for their armies while they wait for a potential sub mod and enjoy yours for the characters. This might also make the mod easier to run for people who have weaker machines, as it would change less assets.

Thank you again for your work and I am sorry if this was already suggested somewhere or if I am out of touch in some category.
ColourlessAmoeba  [author] 7 Jan, 2024 @ 3:05pm 
It used to be base_colour, normal, material, diffuse, and some other file that I forget the name of in Warhammer 2. Now, it's just base_colour, normal, and material in Warhammer 3. As his mods edited all the files listed in the Warhammer 2 list, he would have been required to recreate every single texture specifically for the changes made in Warhammer 3. This is because the textures cannot simply be merged together like the files were in Warhammer 3. This essentially meant that they could not have been ported without essentially creating the entire mod again. Can't really blame him for not wanting to.
ColourlessAmoeba  [author] 7 Jan, 2024 @ 3:05pm 
@Stupid_Genius: I love your username as my Discord username is Intelligent Dumbass, you're my hero.

As to I_LIVE_AGAIN, it actually makes sense as to why he hasn't ported these mods, mainly because it isn't as simple as changing the directory of where the textures are called from and all you need to do is to copy and paste the same base_colour and normals into a new mod with new call directories. I already tried that and it didn't work. He would have had to essentially recreate the upscaled textures as the whole structure of how Warhammer 3 models called their textures changed from Warhammer 2.