Sid Meier's Civilization V

Sid Meier's Civilization V

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Separate Great People Counters (BNW)
   
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File Size
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3.678 KB
24 Aug, 2014 @ 9:07am
25 Aug, 2014 @ 12:37pm
2 Change Notes ( view )

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Separate Great People Counters (BNW)

In 1 collection by Machiavelli
Machiavelli's modular mods (BNW)
7 items
Description
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase.

Discussion thread[forums.civfanatics.com] on CivFanatics | Download[forums.civfanatics.com] from CivFanatics
If you like the mod and want me to prioritize development of it let me know by rating the mod, making it one of your favorites, or by posting in the comments or discussion thread.

FAQ:
  • Q: With this mod I generated a Great Merchant and now my Great Engineers and Scientists cost 200. Is something wrong?
  • A: No. Technically this mod "fakes" having separate counters by giving you free progress to offset the cost of the shared counter. So after generating a Great Merchant you would have "100 out of 200" for your Great Engineers and Scientists.

  • Q: Are non-English languages supported?
  • A: This mod contains almost zero text so it should be easy for non-English players to use.

  • Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
  • A: Yes it is.

  • Q: Is this mod compatible with mod X?
  • A: This is not an easy question to answer but the vast majority of the time it will be compatible. If another mod is manipulating Great People generation (to make Great People not share a counter) then it will likely cause problems.

Known Issues:
  • None at this time.
59 Comments
Hebrux 24 Jan @ 10:29am 
can confirm that gia and sapiens already has this mod incorporated
Ctrekoz 13 Oct, 2024 @ 1:10pm 
How does it works with "Truly Free Great People" from Pick'N'Mix?
SuperJedi224 30 Aug, 2019 @ 7:53pm 
Do you know if there's a vanilla version of this anywhere?
Equilin 9 Jul, 2019 @ 2:22pm 
Mayan great prophet have been reported to bump gpp counters for GSEM. Does this mod account for that as well?
dasaard200 7 Apr, 2019 @ 9:43am 
Does this mod 'play well' with Vox Populi version of 27 Feb 2019 ?
elotar 9 Mar, 2019 @ 4:15am 
I've published the mod which should fix the problem with game balance with too many GP at later eras:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666008262
VeryVexion 6 Sep, 2018 @ 12:54pm 
I'm not sure if it's this mod or something affecting this mod, but every now and then I get what I call "Great Person Swarm". For some reason, my great merchant, engineer, scientist, and general GP counters shoot up to something around 20,000 points and I'm swarmed with a frankly disruptive amount of great persons, every turn. I've had to start giving myself gold bonuses via Advanced Setup (or whatever that mod was called) in order to buy tiles to start fitting this swarm. It was fun, to start with, but after you use the engineers to instant build all the wonders and bulb the scientists to get into the information age by 2000 bc, while having enough customs houses to buy every building you'll ever need (particularly when coupled with the wonder that gets you gold when you expend great people) for the umpteenth time, it starts to get a little... Grating. Help?
gabes2531 3 Feb, 2018 @ 9:06am 
This mod is exactly what I've been looking for! Thank you a million times!
isaac632 6 Jan, 2018 @ 10:11am 
Oh! Thanks for letting me know about that. I wasn't aware.
Machiavelli  [author] 6 Jan, 2018 @ 6:29am 
Those Great People already use separate counters.