Crusader Kings III

Crusader Kings III

33 ratings
Rational Runestone
   
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693.412 KB
14 Oct, 2023 @ 9:29pm
14 Oct, 2023 @ 9:44pm
3 Change Notes ( view )
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Rational Runestone

Description
I create this mod because it's ridiculous that Johan set the difficulty level of the 'Saga in Stone' to "easy".

● Raising Runestone decision's cooldown: 10 years -> 3 years.
●Period of checking that Nord vassals have the conditions for their Runestone decision: 36 months ->12 months.

These modifications will help Nord conquerors build more Runestones in the foreign territories they have conquered.
You may enter the mode folder and adjust specific values such as
'cooldown = {years = x}' and 'ai_check_interval = x'
in '00_fp1_other_decisions'.
6 Comments
tilarium 23 Mar @ 12:50pm 
That's because they changed the format for decisions a couple of updates ago. All decision mods need to be updated to work with the new format. This one hasn't been.
Paztek 23 Mar @ 5:49am 
Decision doesn't work anymore as far as i can tell
FlyfireBrownCoat 17 Jul, 2024 @ 2:55pm 
Thank you for the fantastic mod!! I was using this mod plus the 769 early middle ages bookmark mod to finish the Stone In Saga.
BigCoom 15 Nov, 2023 @ 2:17pm 
Great mod.
Andy 25 Oct, 2023 @ 12:20pm 
Johan comes into the alley, and there are 6 chairs with erect dicks, Well, Johan rolls a D6 and says: "No luck again..."
Tanky1000 21 Oct, 2023 @ 3:48pm 
lol, this achievement just feels impossible unless you want to stay tribal for like 200 years or just cheese it. smart idea.