Call to Arms

Call to Arms

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WIC CRIMSON AXIS (PILOT UPDATE 19 OCT 2023)
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2.670 GB
16 Oct, 2023 @ 12:11am
18 Oct, 2023 @ 9:01pm
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WIC CRIMSON AXIS (PILOT UPDATE 19 OCT 2023)

Description
Many years in the making, the sequel to WIC San Lucano is here!! Available as a seven-mission, sandbox campaign on the pilot launch!

Our prequel link is below!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2504136007

We're branching out of the old name of the prequel mod!

NEW FEATURES:

Revamped, and more reinforcements can be called in!.



New vehicles include the HIMARS, drones, and an AA tank! We've have revamped the SEAL team and more too!
More and revamped airstrikes, and support!



We thought it wasn't enough before so we added more for your destruction needs! New additions include:
  • Air Superiority, which designates an air corridor of attack for your squadron of attack fixed wings!
  • Valkyrie, a revamp over our previous remote attack system!
  • The AWACS Reconnaissance, which allows you to predict the enemy's new abilities!
  • VTOL Gunship and Aerial Task Force! Take control of these powerful shows of force and gain the advantage with your own hands!
  • Area Denial, a revamp on suppression artillery, where they now last longer and make hostiles take the long way around the areas struck and delay their attack!
  • The C-150 Gunship, rain pain on your enemies without fear of retaliation!
  • And more!!

Revamped territory control system!



Territories can be retaken from you, or even left neutral! So be sure to leave some units behind to guard your spoils of war! And be careful, the enemy can tell if your territory is too lightly guarded and send a SEAL team of their own!!

Each territory's radius and status can now be seen clearly via the view task marker button in the objectives tab, so be sure to check often!

Multiple maps with a mission with voice overs.



As usual, most of your reinforcements comes with callouts!

We're featuring six standard sandbox missions and one challenge mode mission at launch, play them all!

You're no longer the only one with air support, watch out!



The enemy now have air support, backup and ordinances, just like you! You're no longer dealing with mere insurgents after all.
Their new abilities include and not limited to:
  • Aerial rocket strikes,
  • Napalm Strike,
  • Cluster Artillery,
  • Aerial Takeover, similar to your Seal Team,
  • Helo Sentry,
  • Bomb Run,
  • Artillery Strike,and
  • Ground Force Takeover, where they will send a convoy to take over unoccupied or your territories!

A new Elite Unit doctrine system! Choose one that suits your playstyle, then experiment with the others!



We have introduced a new Elite Unit system, that works similar to doctrines! Once you're in command of an Elite Unit, you'll be given access to their unique reinforcements!

5th "Spearhead" Allied Nations Ground Force
The 5th ANGF focuses on outnumbering (and outgunning) its enemies with ground forces.
With access to HIMARS, what they lack in ordinances is made up by a new artillery prowess over the enemy! The ANGF also receives more MP gain and a discount on most ground forces, unlike the other Elite Units!

21st "Twin Wings" Allied Nations Aerial Squadron
The 21st ANAS focuses on high precision (and sometimes not) aerial strikes on its enemies to gain an advantage for its ground forces.

You will be able to have access to more air support that you can directly control and choose your targets yourself! With a free airstrike called the "Quick Strike" and a discount on tactical nukes, what more could you ask for?

3rd "Signal Corps" Allied Nations Radiomen
The 3rd ANRM focuses on high amounts and varying types of artillery and ordinances to get the job done.

Perfect for high area destruction, this Elite Unit has more choices in artillery than you could ever ask for! The ANRM offers a full refund on each "Artillery Strike" and making them deadlier than ever with more shots per strike as well as three support drones to follow any of your para-dropped vehicles, it's certainly a choice to consider!

An all-new, revamped scoring system!



Most(if not all) of our maps feature a scoring system to grade your performance! Aim for the highest medal you can and boast about it to your fellow players!

Your score is determined by the following factors:

  • Complete the mission as fast at you can!
  • Conserve your MP usage to net better score multipliers!
  • Play at higher difficulties for additional multipliers! High risk, high reward!


Though untested, it's made with co-op in mind this time!


We were struggled to make the reinforcements of the prequel to work well with co-op, but now we have remade most of our reinforcements to accommodate this new requirement! We have not tested this yet, so let us know in dedicated forum for bug reports if you encounter any issues!

New in-game cinematic interface, long gone with the blackout screen you have at the start of WIC San Lucano!


We have changed the screen to a "Battle Setup" where you can view the map before intiating your mission!

A cheat menu to maximise your fun and wreak absolute havoc!


We heard your pleas, so we made the cheat menu accessible upon entering your battle setup! Be advised however, anything that isn't 'Change Time Of Day/Filter" or "Change Music", will disable the scoreboard from showing!

Made to stay! It's now easier for us to add mission to new maps!


In the sequel mod, due to how bespoke/unique the mission was for the "Liberation of Esporo Province", it was difficult to add new mission to other maps. Now with a new framework made from the ground up, we are able to add missions to new maps a whole lot easier!

We are looking to involve to community at large, to feature our missions and bring new life to your maps! Please seek our dedicated forum for details and the T&Cs!


Please enjoy it!


Discord:


https://discord.gg/wx3QEwmzKB


Donation


If you enjoy the mod & wish to show your appreciation by saving me from broke life or just want to fund my crippling addiction eating one full size birthday cake every week or necessities of equivalent value you can donate to my PayPal via the link below. I will spend your money "very responsibly".

Even a dollar will make me happy.

https://paypal.me/gerryentertainment
Popular Discussions View All (10)
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15 Feb @ 11:57am
Bug Reports
Jackyson & Vex
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19 Apr @ 8:20pm
Q&A with Jackyson & Vex
Jackyson & Vex
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21 Mar @ 7:17pm
Suggestions Forum
Jackyson & Vex
140 Comments
N3xus 4 Apr @ 4:34am 
why no skirmish?
Jackyson & Vex  [author] 10 Jan @ 9:54am 
Thanks for your well wishes everyone
Audie 3 Jan @ 3:41pm 
Good luck in whatever you choose to focus on next. Thanks for the great work!
18th Crimson Legionnaires 1 Jan @ 3:55pm 
Thank You. Your modding is amazing. I hope you gain the passion again one day, but aside from that, i hope you have a great life. again thank you. :D
Jackyson & Vex  [author] 1 Jan @ 9:00am 
Notice: I know there's some issues but however i have quit modding for the time being, i may come back later or not.

I just don't have the same energy and passion for modding or gaming anymore. Well, i would say most things that used to interest me no longer does....

So, farewell everyone. Have a good game everyone.
Jackyson & Vex  [author] 1 Jan @ 8:54am 
@Vader/ Bip maybe I'll resume in the future, but for now I'm uncertain
Snake 31 Dec, 2024 @ 4:12pm 
Mod runs at 15 fps on a 12th gen i3 and an RX 6600 8 gb, from an SSD. Just.. maybe don't waste your time :D
Cyberwolf 29 Dec, 2024 @ 5:47pm 
Air control hardlocks the game
Onee-san Haremancer 24 Dec, 2024 @ 9:19am 
Any tips for optimization? My game runs like shit in a 32gb RAM, 1050ti rig
Vader/ Bip 16 Dec, 2024 @ 12:56pm 
I dont know who you are, or what you do for a living. But please KEEEEEP making these missions. They are the best thing ever to come from Call To Arms. Hell the whole genre is like more boring after playing your missions.

You really should consider making your own game because the creativity is off the shelf. (I played San Lucano like years ago and just found out you made more)