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Farm Bell
   
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Mod Features: New Content, Utilities
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
147.333 KB
18 Oct, 2023 @ 3:47pm
18 Oct, 2023 @ 3:57pm
2 Change Notes ( view )

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Farm Bell

Description
One of the mods made for a challenge I'm doing called "Tmodtober" in which I make a mod every day of October.

Farm Bell adds two new items with mechanics tied to them:
-The farm bell, that attracts nearby critters
-The tags, that allow you to turn critters into pets (they don't despawn, even after exiting the world and they show their 'name' when hovering over them)
Originally posted by tModLoader:
Developed By PronoesPro
21 Comments
PronoesPro  [author] 28 Mar @ 5:07pm 
Well, this was made in a day, and I'm no longer working on it, so it won't happen, but I'm glad it at least helps you out
wrexxs 27 Mar @ 7:12pm 
prob easier said than done but still thank you for this mod as a builder :steamthumbsup:
wrexxs 27 Mar @ 6:59pm 
I think a configurable setting like, max amount of saved named creatures: 15, something like that so you can still leave render distance but also have a limit so your game doesn't crash
PronoesPro  [author] 17 Mar @ 8:24am 
Yeah, it's not foolproof, but it's the closest I could get them to catchable pets
Siu <: 17 Mar @ 8:23am 
hellooo, they despawned after leaving the the rendering distance ( i assumed ) D:
PronoesPro  [author] 30 Nov, 2024 @ 3:24pm 
It should be, as long as the other mod put the animals as critters
Apocryphal 30 Nov, 2024 @ 2:05pm 
is this cross mod compatible?
PronoesPro  [author] 30 Sep, 2024 @ 6:40am 
The animal tag is a book and 2 hay, and the bell is a bell (shocking) and 10 hay, at a workbench both
GrimJudge 29 Sep, 2024 @ 3:21pm 
How do you craft it?
PronoesPro  [author] 28 Nov, 2023 @ 5:56am 
I'm glad you are excited to use it :necroheart: