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Satoru Gojo (ARCADE)
   
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20 Oct, 2023 @ 6:02pm
3 Nov, 2023 @ 8:55pm
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Satoru Gojo (ARCADE)

Description
Satoru Gojo reveals himself with a menacing aura, ready to obliterate! (After nearly 3 days worth of creating)

Satoru Gojo is an incredibly powerful sorcerer from "Jujutsu Kaisen" that has immense, god-like power that is considered the strongest character in the anime that every other character fears to have as an enemy. And now he is in Smack Studio, merely to pose a real challenge for those who are brave enough to approach him!

PASSIVE ABILITY: LIMITLESS - Every 5 seconds, Satoru will gain INFINITY (void) surrounding his body until he gets hit with the next attack. The INFINITY will prevent an attack from cancelling Satoru's actions or dealing any knockback. The incoming damage will still apply but very slightly decreased (-1dmg) so if the attack is quite weak, it will be even weaker, perhaps to the point where it is rendered useless. INFINITY does not display any visuals except when it is broken.

NORMAL ATTACK MECHANIC: VOID TELEPHATHY - Satoru's non-special, the default attacks usually never use physical contact, they all use a telephatic type of attack, which gives Satoru a constant attack range advantage.

CROUCH: TRUE INFINITY - Satoru concentrates on his INFINITY passive ability and gains an infinite knockback protection. And it will take a couple seconds concentration (crouch time) to activate this ability. This ability replaces Satoru's actual crouch so he cannot decrease his hurtbox by doing so.

HELD TAUNT: YOWAI MO - Satoru will say his classic line? "You are weak".

TAUNT: THE FUNNY WALK - Satoru's drinkin that cola with a very mighty walk. This taunt isn't cancellable and will keep Satoru walking until he takes damage or starts falling off an edge.

DOWN STRONG: PURPLE - Satoru will create a purple mass of energy directly in front of him and then proceed to smash it to the ground to explode it. Dealing massive damage and knockback to those who are caught within, also ignoring shields. This has 9 seconds of cooldown, Satoru attempt to use RED instead, if it is on cooldown.

UP STRONG: RED - Satoru will create a red mass of energy that he thrown forward which deals moderate damage and high knockback, it will also reflect projectiles and ignore shields. This projectile does not home in on targets, but it lasts longer and is very fast. This has 5 seconds of cooldown, Satoru will attempt to use BLUE instead, if it is on cooldown.

SIDE STRONG: BLUE - Satoru will create a blue mass of energy that he throws forward which deals low knockback and damage. The projectile homes in on targets a lot but lasts very short. This has 3 seconds of cooldown, Satoru will play a failing animation if used on cooldown.

SPECIAL: SIMPLE DOMAIN - Satoru prepares a simple domain, glowing the floor in an effective range. This domain lasts forever until cancelled and causes him to automatically hit an incoming opponent or projectile. Then ending the domain early if one of the actions have been done or the special attack button is pressed again. Note; this consumes a small amount of ultra while active and has 15 seconds cooldown to use again, unable to activate when he has no ultra. Satoru will attempt to use VOID BLAST instead, if this ability is unavailable.

DOWN SPECIAL: VOID BLAST - Satoru compresses the space around himself, if an opponent is nearby; then creates a large blast surrounding himself. This has moderate knockback and damage but it is easy to land. It has a 4 seconds cooldown. Satoru will play a failing animation instead, if it is on cooldown.

SIDE SPECIAL: PHYSICAL STRIKES - Satoru dashes forward with his hand pointing. Anyone who gets in the way gets large damage and moderate knockback with series of punches. This has a 3 second cooldown if missed or landed. Satoru will use his dash attack instead, if it is on cooldown.

UP SPECIAL: AIRSHOW - Satoru makes a small leap, anyone who gets in his way he will trigger the second part of this attack. He will kick them up, then punch them back down. Fun fact; there is a 50% chance Satoru will laugh when he lands his kick.

ULTRA: INFINITE VOID - Satoru activates his domain expansion. Which turns a large area into his domain grounds (white glow) that repeatedly stuns the opponents within while dealing small damage. Which will remain active for around 10 seconds before disappearing, leaving Satoru free to use different attacks to his stunned opponents. While disappearing. Upon activation, the domain expansion will have an initial explosion, if timed correctly, could be used offensively rather than supportive.

Thanks for taking your time reading this, enjoy!
1 Comments
Xnbander 9 Jan @ 8:38pm 
This is an awesome character. I hope you will make an updated version someday!