Europa Universalis IV

Europa Universalis IV

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Modus Vivendi (Clean Borders Version): Ruler Personalities
   
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21 Oct, 2023 @ 7:49pm
25 May, 2024 @ 1:34pm
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Modus Vivendi (Clean Borders Version): Ruler Personalities

Description
New version of the Modus Vivendi: More Ruler Personalities mod but edited so that all ruler personalities have the "avoid ugly map borders" AI trait.

Inspired by the "No More Border Gore!" mod linked here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032851372

So, all AI rulers will avoid border gore, which is nice.

Please see the original mod linked here for the full description: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1757393544

LIST OF PERSONALITIES

This mod allows for 5 possible personality traits for each ruler, instead of a max of just 3 traits in vanilla.

This mod includes the following personality traits as well as events related to some of the new traits.

Good:
  • Jack of All Trades: +5% administrative efficiency (Need a 3/3/3 ruler)
  • Renaissance Man/Woman: +5% administrative efficiency, -5% idea cost (Need a 4/4/4 ruler)
  • Ambitious: -10% war exhaustion, +25% claim duration
  • Chaste: -5% heir chance, +0.25 papal influence/5% karma/25% church power
  • Fillialy Pious: +1 legitimacy, +1 yearly harmony (Must be Confucian)
  • Crusader: +5% army tradition from battle, +1 land leader shock, -3 tolerance heathen, -1 tolerance heretic (Must be Christian/Muslim)
  • Bishamonten: +10% land prestige, +5% land morale, -10% shock damage received, -15% spy offence, -25% rebel support efficiency (Must be Shinto religion OR Japanese culture)
  • Farr-Gifted: +1 legitimacy, -1 global unrest (Must be Zoroastrian OR Iranian culture group)
  • Peaceful Trader: +3 placed merchant power, +10% trade efficiency, +5% army tradition decay
  • Expert Propagandist: -10% reelection cost, +0.5 legitimacy, -1 global unrest
  • Gregarious: +10% improve relations, +1 advisor pool
  • Sotapanna: +50% monthly karma (Must be Buddhist)
  • Spiritual: +1 tolerance true faith
  • Keen Recruiter: +1 land leader shock/maneuver, +1 admiral shock/maneuver
  • Talented Poet: +0.5 prestige
  • Logistics Expert: -0.2 naval and land attrition
  • Humble: +1 advisor pool
  • Earthwork Expert: -10% build time, =10% development cost
  • Cultured: +1 diplomatic reputation
  • Crafty Merchant: +10% trade efficiency, +20% embargo efficiency
  • Impartial: -10% stability cost, -2.5% liberty desire in subjects
  • Puppet Master: +20% vassal force limit, +10% vassal income
  • Galvanizing Orator: -20% time to recruit regiments
  • Reliable: +1 diplomatic reputation; other AI are more likely to help
  • Defiant: +10% defensiveness
  • Provacateur: +25% power projection from insults, +10% spy offence
  • Populist: -1 global unrest, +1 advisor pool
  • Avowed Pacifist: -10% aggressive expansion impact (Must have been in peace for at least 10 years)
  • Good Caesar: +5% admin efficiency (Must have a 4/4/4 ruler, be Rome/Byzantium, or West Rome (Extended Timeline) OR be a custom nation in the Latin culture group)
  • Prodigy: +5% admin efficiency (Must be 15 years old (first trait))
Neutral:
  • Impaler: +10% loot amount, -25% harsh treatment cost, -40% improve relations
  • Extravagant: +10% build cost, -5% tax income, +40% improve relations
  • Easygoing: -2.5% discipline, -1 global unrest
  • Puritan: -2 tolerance of heretics, +0.5 church power/+1 monthly fervor (Must be Reformed/Protestant)
  • Seducer/Seductress: +10% spy offence, -10% advisor cost, and negative effects on papal influence/karma/etc.
  • Proud: -1 diplomatic reputation, +0.25 prestige
  • Cynical: -1 tolerance own, +20% spy defence
  • Trusting: -20% spy defence, +20% improve relations
  • Hotheaded: -0.5 diplomatic reputation, +10% recover morale speed
  • Reckless Leader: +0.1 war exhaustion, +0.1 shock damage
  • Unorthodox: -1 tolerance true faith, +1 tolerance heretics
  • Ethnocentric: -20% culture conversion cost, -5% expel minorities cost, +10% promote culture cost
  • Pyromaniac: +0.1 raze power gain, +10% loot amount, +1 years of nationalism
  • Ruthless: +0.1 raze power gain, +10% loot amount, -25% harsh treatment cost, +10% agressive expansion impact
  • Two-Faced: +1 diplomatic reputation, +2 global unrest
  • Overly Generous: -5% tax income, -2 global unrest
Bad:
  • Paranoid: -1 advisor pool, -20% improve relations, +33% spy defence
  • Immature: -1 diplomatic reputation, -5% agressive expansion impact
  • Lustful: +5% heir chance, and negative impacts on religious modifiers
  • Unfaithful: +5% agressive expansion impact, and negative impacts on religious modifiers
  • Overbearing: +5% liberty desire in subjects
  • Indecisive: -10% movement speed
  • Sadistic: +2.5% liberty desire in subjects, +1 unrest, +10% stability cost
  • Barbaric: +25% possible mercenaries, -10% improve relations, -20% improve relations, -1 diplomatic reputation
  • Xenophobic: +100% promote culture cost, -20% same culture advisor cost
  • Inferiority Complex: -10% rival change cost, +10% building cost, +10% ship cost
  • Dull: +10% idea cost, -5% heir chance
  • Treacherous: -2 diplomatic reputation, -25% fabricate claims cost
  • Timid: +20% harsh treatment cost
  • Kinslayer: -1 diplomatic reputation, -5% heir chance, +0.25 legitimacy (Must be a monarchy)
  • Content: -10% spy offence
  • Delusional: +0.1 war exhaustion, -20% improve relations
  • Envious: +0.1 rival change cost, -25% improve relations
  • Slothful: +25% envoy travel time, +25% build time
  • Ignorant: +5% idea cost, AI will underestimate aggressive expansion
  • Unprincipled Ruffian: +2 global unrest, -10% harsh treatment cost
  • Senile: -1 diplomatic reputation (Must be at least 60 years of age)
18 Comments
Fasz_fej_jankó 2 May, 2024 @ 12:51am 
Could this mod be compatible with xorme ai?
Worlds Smuggest Detective  [author] 11 Dec, 2023 @ 4:35pm 
@Qui-Gon Jinn The new traits will still appear, but the modifications to the vanilla traits is not compatible. So if this modes vanilla files are overwritten, then the vanilla personalities will not have the "clean borders" ai trait
Fasz_fej_jankó 11 Dec, 2023 @ 10:47am 
@Worlds Smuggest Detective btw do you think that this mod could work with this one?
==> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3094653581
Robotx2300 29 Oct, 2023 @ 2:50am 
hell yeah
Worlds Smuggest Detective  [author] 29 Oct, 2023 @ 12:23am 
I've just published the fix, so it should all work now.
Worlds Smuggest Detective  [author] 29 Oct, 2023 @ 12:13am 
@robotx2300 Thanks for the heads up, it looks like I had mistakenly uploaded that part. Sorry about that, I'll fix it right now
Robotx2300 28 Oct, 2023 @ 1:32pm 
Also, it seems to constantly keep firing.
Robotx2300 28 Oct, 2023 @ 12:49pm 
It also didn't seem to add the effect it was intended to.
Robotx2300 28 Oct, 2023 @ 12:47pm 
I just got an event that has missing localization. mf_positive_personality.6
Worlds Smuggest Detective  [author] 27 Oct, 2023 @ 11:33am 
Also make sure that no other mods that edit ruler personalities are enabled