Left 4 Dead 2

Left 4 Dead 2

152 ratings
[CF] Thanez's Spas-12 (Chrome Shotgun)
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Game Content: Sounds, Models, Textures
Weapons: Shotgun
File Size
Posted
Updated
60.638 MB
22 Oct, 2023 @ 1:07am
19 Jun, 2024 @ 11:58pm
2 Change Notes ( view )

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[CF] Thanez's Spas-12 (Chrome Shotgun)

Description
A Spaz for the "shotgun_chrome" with hand-made animations based on classic modern warfare 2.


You may use these animations if you ever want it for other Spas-12 model, credit is all i'm asking.



Credits
Sounds: Navaro/MagmaCow/Infinity Ward
Models&Textures: Thanez
Flashlight: Valve

19 Comments
LuckyRoot 25 Jun, 2024 @ 5:16pm 
I hear ya. I always wished that these weapons also came with 2 sets of reload animation just like the pistols so that,

・If you reload with 1 or more bullets remaining, you wouldn't pump/cock the gun at the end.
・If you reload with 0 bullet remaining, you would pump/cock the gun at the end.

But it would also help with what you mentioned, where pumping after shooting the last bullet will initiate a specific animation that starts with showing there is no bullet being loaded in the chamber anymore.
CinnabarFlail  [author] 25 Jun, 2024 @ 3:18pm 
The shell was always loaded, that's the way i like to animate. But before it's less visible, just rotate it a bit to make it more visible, though i'm beginning to question it due to me being annoyed that only pistols have tactical reload and empty reloads lol...
LuckyRoot 24 Jun, 2024 @ 5:34am 
Oh. Pardon me.
I just checked, and you've apparently added a visible shell being loaded in the chamber during the pump animation?
https://steamhost.cn/steamcommunity_com/id/chriskim365/screenshot/2457357698621059093/
Appreciate adding such QOL detail.

And yeah, I see what you mean. Good insight.
If it bugs you too much, one solution would be to make the chamber not visible during the pump animation. You could do it by making the gun stay in the same position as the idle animation, similar to the default shotgun pump animations and such. But, it would also mean your effort of implementing a visible shell being loaded in the chamber will go to waste.
CinnabarFlail  [author] 23 Jun, 2024 @ 5:41pm 
@LuckyRoot It already changed, just the pump during firing. However i begin to question it because no guns other than pistols have this "empty fire" thing, so you will still see a red shell loading during your last shot...
LuckyRoot 23 Jun, 2024 @ 3:20am 
Hud icon confirmed:fight_orochi4:
Thank you for the update!
And a potential animation change coming soon too?:rinflipped:
CinnabarFlail  [author] 20 Jun, 2024 @ 8:49am 
@LuckyRoot Yeah, was testing today with slight animation change and a hud.
LuckyRoot 20 Jun, 2024 @ 7:17am 
@DewDoritoz #fixTF2
You're welcome!

@CinnabarFlail
Oh wow. I didn't know that. Thanks for the history lesson.
Makes me appreciate modders like you even more.:Jackie7:
And HUD icon support coming soon, you say? Appreciate it!
DewDoritoz 18 Jun, 2024 @ 8:17pm 
Thanks @LuckyRoot
CinnabarFlail  [author] 18 Jun, 2024 @ 4:56pm 
@LuckyRoot Yeah... i forgot the HUD, before TLS you needs script and stuff to have a proper HUD. but now due to TLS it changed so it's easier to make one now. Will update with HUD once i finish with my next gun. But yeah i sometimes take a break and most of the time out of the loop when it comes to new stuff lol.
LuckyRoot 16 Jun, 2024 @ 4:36am 
@DewDoritoz #fixTF2
Dokun just made a HUD icon for a chrome shotgun Spas-12!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268917969