Entropy : Zero 2

Entropy : Zero 2

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Combine combat test
   
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5.768 MB
23 Oct, 2023 @ 9:16am
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Combine combat test

In 1 collection by Gildun
Gildun's E:Z2 Maps
11 items
Description
A little map i made for testing how would standard hl2 combat (you vs combine) will be in E:Z2

Features new rebel types as allies
and some things that i wanted to test
(e.g. combine energy ball powering combine field)

don't really want to type too many about this one, so yeah.
8 Comments
Gildun  [author] 26 Sep, 2024 @ 5:10am 
Type "AI_norebuildgraph 0"
That way navigation for npcs will be rebuilt when you load from save.
Also i should've added .ain file into the map, but i guess something went wrong
Painevan 26 Sep, 2024 @ 5:08am 
Extremely frustrating because any time you die the AI gets disabled and you have to restart the map, but otherwise well designed and very fun
gibus pyro 16 May, 2024 @ 5:55am 
Can I use commands to change NPC-player relations?
John "know'nt" Palinody 25 Dec, 2023 @ 10:24am 
so now instead of shooting rebels you lead them to their doom
Gildun  [author] 15 Dec, 2023 @ 12:16pm 
i used the feature from mapbase, in which you can change the weapon .txt file within a map.
and a bunch of ai_relationships to make soldiers hostile (don't forget to uncheck "join player squad" flag when making them hostile)
Jandro 15 Dec, 2023 @ 12:05pm 
If you don't mind explaining, what steps did you take to implement the gordon freeman model and the combine enemy ai into EZ2? I'm making my own entropy zero map, and this looks really interesting.
RIVEEEEER! blw.tf #Balancetf2 28 Oct, 2023 @ 1:17pm 
you didnt say they are zombies here
1upD  [developer] 23 Oct, 2023 @ 10:20pm 
I had SO much fun playing this! It was a total blast to be back as Gordon Freeman again, but with all the gameplay changes from EZ2. This test map really makes me want to see a map where we visit some locations from EZ2 from the perspective of Gordon. Maybe because he was knocked out by the advisors in Episode 2, they had to repair the HEV suit with some Combine Elite parts and that's why the HUD changed and he has night vision now.

I do think Gordon needs his own kick, just because EZ2 doesn't feel right without it. And a third person ragdoll for when he dies. Though some version of both of those things I might be making for my own map Company Values, which is indefinitely delayed as of now.