Space Engineers

Space Engineers

129 ratings
空间锚 | Space Anchor
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
10.919 MB
23 Oct, 2023 @ 9:32am
25 Jun @ 10:50am
9 Change Notes ( view )

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空间锚 | Space Anchor

In 1 collection by Silentor
不言的模组重置计划
13 items
Description
简介 | intro

添加了一种块,它拥有两种功能:

功能一:
在开启时,使网格无视重力效果.但此效果被人工质量块所覆盖,使网格受到人工重力的影响.

功能二:
在开启时,如果停止控制网格,网格速度会在5秒左右归零.大幅转向或重新操控网格会影响该效果.
此效果无视推进器数量,以及网格质量.它们都会在5秒左右停稳(100m/s的速度上限).

Added a block that has two functions:

Function 1:
When turned on, make the grid ignore the effect of gravity. But this effect is overwritten by artificial mass blocks, subjecting the grid to artificial gravity.

Function 2:
When on, if you stop controlling the grid, the grid speed will return to zero in about 5 seconds. A sharp turn or remanipulation of the grid will affect this effect.
This effect is independent of the number of thrusters, and the quality of the mesh. They all stop in about 5 seconds(100m/s speed limit).


其他 | Other

模组暂时只支持中英双语.
The module is currently only supported in Chinese and English.



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如果你有什么建议请直接评论联系我,我会根据实际情况进行相应的修改.
If you have any suggestions please contact me directly, I will make corresponding modifications according to the actual situation.


寂语不言丶 2025
此产品不授权在 Steam 上发布,除非在 Steam 帐户 [寂语不言丶] 下.
This product is not authorized for release on Steam, except under this Steam account :[寂语不言丶]
43 Comments
Silentor  [author] 25 Jun @ 10:24am 
@wildbandit43
I found that I missed a line of code, so I will update it again...
wildbandit43 25 Jun @ 10:12am 
Space Anchor does not turn off now?
Silentor  [author] 25 Jun @ 8:59am 
@Digi
I fixed this issue, it should be due to the projection block problem...
Digi 25 Jun @ 5:03am 
It's because CubeGrid.Physics is null which is to be expected for ghostly grids, as it also happens in at least 2 caes in vanilla: projecting a blueprint with this block or simply copying the grid and then pasting to see the ghost.

My scripting examples [github.com] also include a check to skip projected/ghost grids too :P
Exis 17 Jun @ 4:32pm 
This did not help
Exis 17 Jun @ 4:16pm 
I used ChatGTP to read my crash log (yeah, im kinda lazy)

========================================================================
ChatGPT said:

Your Space Engineers crash log shows a System.NullReferenceException caused by a mod, specifically one with Chinese-named classes—likely related to a mod involving space anchors or gravity manipulation.
🔍 Summary of the Crash

Crash Cause: System.NullReferenceException

Problematic Function: 不言.空间锚.逻辑.空间锚逻辑.清除重力()
(Translated roughly: BuYan.SpaceAnchor.Logic.SpaceAnchorLogic.ClearGravity())

Crash Trigger: During simulation update of a temporary grid (BuildInfo_TemporaryGrid)
=======================================================================

Im gonna try removing Buildinfo and see if it still happens

The crash part of the log: https://pastebin.com/F7iJz1zs
Silentor  [author] 17 Jun @ 10:01am 
@Exis
Hi Exis,
The crash you're experiencing shouldn't be related to this mod. My code doesn't contain any hotbar-related functionality or interactions.
I'd suggest checking other mods that might affect the hotbar system, as the conflict is likely coming from elsewhere. You could try temporarily disabling other mods to isolate which one is causing the issue.
The Space Anchor itself doesn't have any special hotbar behavior programmed into it.
Silentor  [author] 16 Jun @ 7:20pm 
@Exis
It seems that an error occurred after the update. I'll check it again.
Exis 16 Jun @ 6:28pm 
I get a crash whenever i put the anchor in my hotbar. Are there any mods that you know are incompatible with this one?
⌥ꏸЏᕊΣґᕊlΛↁΞ 6 May @ 5:22am 
Thanks to this mod, my ship can operate in atmospheres without any problems. I don't have to attach like millions of atmosphere thrusters to travel on planets as i just need to place down a few of these blocks and keep dampeners on and ships moves in atmosphere just like in space.

This is such a quality of life mod, thank you for creating this mod