Fraymakers

Fraymakers

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Iron Tager
   
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Content Type: Character
File Size
Posted
Updated
55.212 MB
23 Oct, 2023 @ 10:52pm
13 Aug, 2024 @ 11:36pm
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Iron Tager

Description
Iron=Tager from the BlazBlue Series Joins the Fray!
With his sheer strength and magnetic abilities, Iron Tager is a unique grappler, where despite his lumbering movement speed, colossal size, and limited mobility options, he's a walking tank who dishes out almost absurd levels of damage.

General Play
Tager can cancel the recovery/endlag of most of his non-special moves on hit (not on shield hit).
Some of his specials can be held.
Some of his moves magnetize the opponent, which allows some of his moves to pull the opponent toward him.
Those moves are:
  • F-air
  • Forward and Down Strong
  • Down Special
  • Last hit of Jab
  • Spark Bolt

Neutral Special: Gigantic Tager Driver
A fast high damage command grab that pulls in magnetized opponents. It doesn't kill, but it can set up for tech chases and other follow ups.
You can hold it to increase the duration of the grab magnetism.
Has a brief period of invincibility at the beginning.
This move is useful for punishing gaps in an opponent's pressure, but it is entirely avoided by being airborne.


Air Neutral Special: Spark Bolt/ Voltec Charge
Spark Bolt is a high speed projectile that magnetizes the opponent on hit.
This move is an important part of his kit, but he can't use it all the time because it is linked to a timer (which is the meter on his hud)
Voltec Charge is a move that helps maintain Spark Bolt charge.
If you hold it, you can increase the charge you get. It also has armor.
These moves can also be used on the ground by pressing Shield2 Neutral Special.


Up Special: Atomic Collider
Another command grab that also pulls in magnetized opponents, but it only grabs airborne opponents.
Slams them to the ground, and allows for read-based follow-ups.
Can be held to increase the duration of the grab.


Air Up Special: Big Jump
Biiig Jump


Side Special: Wedge Catapult
Another command grab.
It has a large period of invincibility near the beginning of the move and is his main kill throw.
It pulls in opponents during it's startup but can be entirely avoided by being airborne.


Side Special 2: Sledgehammer
Sledgehammer is an armored move that goes further the longer you charge it.
Used to armor through people who try to zone him out and start combos.
Pressing special does a follow-up attack that can kill.
Press side special and Shield2 to use it.


Down Special: Gadget Finger
Another command grab that pulls in magnetized opponents, but only grabs people who miss their tech.
It magnetizes the opponent that got grabbed.
Holding the button increases the duration.


Air Down Special: Crimson Punisher
A move that ends air combos and doubles as a mobility tool for Tager.
If by chance you hit someone offstage with this, they will die, but Tager will die first.

Credits
ArcSys for the sprites, vfx/sfx
PsnDth the goat as always

To-Do
more colors
balancing if needed (share your thoughts in the comments pls)
6 Comments
welovehomeschool 18 Jul, 2024 @ 8:49am 
how do you use his up special in air
Yomantic 17 Nov, 2023 @ 2:22am 
I got this mod and for some reason I can’t use my computer anymore. Also, I am writing this on my phone
EnsiumLux  [author] 25 Oct, 2023 @ 5:58pm 
susano'o is possible, but his moveset would difficult because of how it works in blazblue
it is possible tho
welovehomeschool 25 Oct, 2023 @ 8:18am 
can you make susano'o from blazblue into fraymakers
LxL_egacy 24 Oct, 2023 @ 1:32am 
Man, he couldn't be any smaller?? :steamsad:
cool tho
DominoDropkix 23 Oct, 2023 @ 11:42pm 
TR=0009 Tager. assessing the situation.