Space Engineers

Space Engineers

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Boxer Heavy Fighter Jump Breaker
   
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Type: Blueprint
File Size
Posted
4.225 MB
24 Oct, 2023 @ 8:36pm
1 Change Note ( view )

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Boxer Heavy Fighter Jump Breaker

In 1 collection by captainbladej52
Phantom Elite Division - 2125 era
22 items
Description
Lore: Moving into the 2125 era the Phantom Elite Division needed some rapid response fighters capable of fast deployment and intercepting threats before they could reach their destinations. The Boxer Squadron’s answer to this need was the Jump Breaker heavy fighter. Designed for leaping into the most dangerous of scenarios that may arise in the 2125 era, the ship comes equipped with more weapons than standard craft allowing it to deliver a devastating amount of punishment to foes. These craft can often be seen on the front lines of conflicts, escorting various military or civilian ships, or patrolling the more dangerous areas of space.

Notes: Fighter is meant to be the longer range deployment fighter of the Boxer Squadron. I went with a 2 jump drive variant to have something a bit longer range for rapid deployments. I wanted this to be a more combat focused ship than the Jx Jump Fighter. Designed to deliver alot of firepower to targets and allow interplanetary travel for those who may not wish to use a big ship all the time. Capable of reaching the alien planet from earthlike using both jump drives.

Features:
-6 large galdax thrusters
-58 small galdax thrusters
-3 large xabrium reactors
-1 small xabrium reactor - set to reserve
-1 small uranium reactor - set to reserve
-11 xabrium battery
-1 of each AI control block
-1 Radeon Receiver
-1 Radeon Beacon
-4 event controller
-2 Cams - 1 landing and 1 forward
-6 reinforced gatlings
-2 reinforced autocannons
-3 reinforced autocannon turrets
-3 FivePack Rocket Launchers
-1 interior light - used for landing
-1 spotlight
-2 Jump Drives 2125 era
-18 reinforced decoys
-3 small cargo bays - preloaded with bottles and tools for folks who want to spawn it
-1 medium cargo bay - preloaded with extra ammos, ice, and fuels for those who wish to spawn it
-1 O2/H2 generator
-1 DuraMax Fighter cockpit
-2 timer blocks - one set to control red alert functions
-2 sound blocks
-2 text panels - one displays targeting info the other alert status
-1 remoted control block
-3 sorters - set to filter appropriate items to small cargo bays
-1 small reinforced hydrogen tank
-1 small reinforced oxygen tank
-6 stackable gyros
-1 Ore Detector 2125 era
-2 programmable blocks
-3 repair projectors
-1 connector

1st, 2nd, 3rd, 4th, 9th bars already programmed. Ship comes fully stocked with ammos, ice, tools and other items for the pilot for those who wish to spawn it in. Batteries can provide bulk of power when jump drives aren't charging. All reactors by default are set not to use conveyors and will need to be turned on if you wish the reactors to pull fuels from cargo bays. Ship uses combination of landing gears and mag plates to land due to thruster placement. Let me know if folks have issues with the BP and/or mod required for its function and I will do my best to address them.