METAL GEAR SOLID - Master Collection Version

METAL GEAR SOLID - Master Collection Version

28 ratings
Reshade guide to add simple scanlines & vertical aspect fix
By keefged4
A simple guide to setting up reshade to make this port look less awful
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Reshade setup
Until Konami actually patch this (lol) here is a simple reshade preset to make the game look a bit better. The bilinear filtering is still there, but with this it's a lot more bearable imo.

-Download Reshade from here - https://reshade.me/
-Open the Reshade_Setup file and click on "browse", then choose "METAL GEAR SOLID.exe" in the game's folder.
-Select DX10/11/12 as the API and click Next
-Click Next/Skip as there will be no presets to install
-Make sure to select the "RSRetroarch by Matsilagi" package.
-The two main RSRetroArch files/effects to install are "CRTFakeLottes.fx" & "ImageAdjustment.fx, although you can download all the files to try out different CRT effects.
-Click Finish.
Reshade Config
Then run the game. Press the "Home" key to bring up reshade, skip tutorial and enable "RA_ImageAdjustment" and "CRTFakeLottes".
Below in the shader settings, under "ImageAdjustment.fx" change Horizontal Overscan to 6, and Vertical Overscan to 7. This will get rid of the bottom and top black borders. Because the game is using bilinear filtering it wont cause any shimmer as there aren't any integer scale pixels that Konami can destroy.

under "CRTFakeLottes.fx" settings, change "CURVATURE" from "1" to "0" if you don't want the screen curvature effect.

I really hope Konami do actually patch this to remove the filter, but knowing their track record they probably wont. Even if they do and add their version of a crt filter or scanlines, it most likely wont be as good as what we can get with reshade, so it's worth trying out all the other CRT shaders offered with the RSRetroArch package.
Comparison

Screenshots really do not do this justice, as the scanline filter only appears correct when viewed in fullscreen.
13 Comments
Lucasoc 5 Dec, 2024 @ 4:58pm 
It looks so much better, thanks for the guide!
keefged4  [author] 28 Oct, 2023 @ 6:09am 
Absolutego - You can tick any of the other shaders/effects to install when setting reshade up, the only two that are required for the image scaling and scanlines are included with the ""RSRetroarch by Matsilagi" one. Installing other ones wont affect this.If you tick Sweetfx when installing it will just allow you to toggle the shaders included with the Sweetfx package, it doesn't mean they will be enabled by default, you don't have to use them.
Absolutego 27 Oct, 2023 @ 7:40pm 
Thanks for the guide, just a quick question. Do you untick Sweetfx or do you run it with RSRetroarch?
Ignacio Monroe. 27 Oct, 2023 @ 2:50pm 
THANKS!
BulletCap 27 Oct, 2023 @ 10:07am 
Thanks for the tip, it worked
keefged4  [author] 27 Oct, 2023 @ 2:18am 
Another thing to note, you can just disable the "RA_ImageAdjustment" Shader if the UI is going off screen. It's only being used to scale the image to get rid of the black bars at the top and bottom.
keefged4  [author] 27 Oct, 2023 @ 1:34am 
BulletCap - If your UI in game is going off screen this means you are playing the PAL English version, Try changing it to the NTSC English (US) one. You can do this by downloading the North American language pack DLC and then changing the language to English (US) before starting the game.
Christian 26 Oct, 2023 @ 11:21pm 
Works fine for me. Thanks for the instructions
BulletCap 26 Oct, 2023 @ 3:22pm 
it does look less awful, but the UI just goes out of bounds for me, idk why.
keefged4  [author] 26 Oct, 2023 @ 5:57am 
No widescreen support without Konami patching in a widescreen hack. This is literally bare bones PS1 emulation with no bells and whistles