SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

Not enough ratings
Gatoslip : Chapter 0 [NCFC DEMO]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.185 MB
25 Oct, 2023 @ 4:31pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Gatoslip : Chapter 0 [NCFC DEMO]

Description
________________________________________
________________________________________
________________________________________
________________________________________

THIS IS AN OUTDATED VERSION, CHECK HERE FOR THE LATEST : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3107558294

________________________________________
________________________________________
________________________________________
________________________________________

Gatoslip is a MS-DOS themed RPG ROM hack of "Sonic the Hedgehog" on the SEGA Genesis / SEGA Mega Drive.
https://vadapega.art/projects#gatoslipch0
________________________________________

Version 2023-10-26
- Tomylobo now hints at a top path during a cutscene.
- Fixed minor spelling mistake, I win.
- Cleared up confusion in Honker's text for Fusion.
- Removed text confirm with B/C (people kept skipping dialog on accident while fast forwarding).
- Revamped Button Prompt visuals to ensure they're (hopefully) not completely ignored.
- Added sound when round starts so players don't just stand there like statues.
- Parkerat is actually bearable and squeaky sounding now (no more ear drilling on fast forward).
- Revamped Object System for performance (and smoother development).
- Added extra walking frames for overworld animation (extra bouncy~).
- Stopped Tomylobo from turning into MissingNo during fade-in.
- Updated Title Screen palette to be consistent with the true colours.
- Made Parkerat less vulgar and added more lines during battle, also sways after being hit.
- Changed Pixetty to be less of a 1st time player trap.
- Adjusted slope physics to play better and ironed out age old crusty code... it's still full of duct tape.
- Ironed out an odd bug when transitioning to platformer mode, player no longer stutters (somehow related to animation???).
- Overhauled Hitbox sizes (and fixed ducking not changing hitbox size).
- Fixed an issue where catching the Tiararang just before the round ends hangs and crashes the next round.
- Recentered player sprites to more accurately match slopes.
- Added Zed particles so it's obvious they're eeping.
- Fixed a tile reloading issue after the Damn Door (a workaround was used, issue has to do with the textbox).
- Updated Tinara's profile (was about to update all profiles but decided only Adies face left)
- Updated Description.txt

________________________________________

--Writing and Proofreading--
Fawkes the Fox
Ultymoo

--Design help and Ideas--
Fawkes the Fox
Pics'n'Pixels
Staticj3ff
TheGamedawg

--Music--
Daniel Rotwind

--Title Logo Art--
Saneko

--Misc. Art Assets--
Pics'n'Pixels
Saneko
Sharb

--Character Art--
Pics'n'Pixels
SquishiSprite

--Special Thanks--
Binbowie (Debug font)
Devon (emudetect)
Dragon Wolf Leo (misc. tools)
Keir Fraser (inflate.asm, yes, this hack uses zip compression)
Selbi (pause screen greyscale)
snkenjoi (Flex 2)
MainMemory (Many Tools and how to use em)
Undertale / Deltarune (if you can't tell what this is inspired by, you must be living in quite a deep rock)
Valleybell (mid2smps)
VHSSGD (unintentionally kickstarted this idea)
Vladikcomper (MegaPCM)
Windows XP's MSPaint (not a person, literally my art tool of choice)
Xenowhirl (SonMapED because Flex 2 can be quirky and isn't very MSPaint friendly)
You, for reading the Credits!

________________________________________
--Cameos (have you found and identified them all?)--

Fawkes the Fox
MalamiteLTD
Saneko*


*provided own sprite​