Project Zomboid

Project Zomboid

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TNP ADDON - Armed Squad
   
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534.780 KB
26 Oct, 2023 @ 5:59pm
25 Apr, 2024 @ 7:51pm
19 Change Notes ( view )

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TNP ADDON - Armed Squad

In 2 collections by oZumbiAnalitico
TakeNoPrisoners | PZNS NPCs Mods
9 items
PZNS NPCs Mods
16 items
Description
This mod uses the PZNS NPC Framework and Take No Prisoners mod.
Optionally, but recommended using the mod "Fix PZNS NPC Framework Awkward Movement".

Features:
1. If you assign npcs with "Companion" job then you can access context menu order shortcut in hotbar radio. Just attach an walkie-talkie in your hotbar, right-click in walkie-talkie icon and select an option with the format "Squad -> Order". These orders will send order to all companions at same time.
2. Using the walkie-talkie there is a chance to spawn friendly npc armed with M14. Intended to be used in Take No Prisoners quests. Just attach your walkie-talkie in your belt, right-click and select the option "Call For Survivors". Beware, that there is a chance of hostile npcs spawn instead.

Orders:
1. Chop Trees Nearby ; The npc will search and chop trees close to him,
2. Reload ; Reload Weapon if Necessary.
3. Toggle Ranged/Melee ; Toggle the weapon type if possible.
4. Move ; Wil move all companions close to player position.
5. Spread ; Will move all companions close to player position, but more distant to player.
6. Just Avoid Zombies ; Will assign the job just avoid zombies.

New Experimental Job "Supervisioned Tasks", set the npcs to this job, set target area, drop area, material area and select a desired action using context menu. Still in development ...

Other orders comes from PZNS NPC Framework.

Obs.:
1. Better the walkie better the chance to spawn. Tactical Walkie-Talkie has more chance to spawn npcs. This feature comes from the Take No Prisoners mod.
2. Some orders and behaviors still need improvements,

Workshop ID: 3062331905
Mod ID: tnp_pzns_framework_helper_squad
Popular Discussions View All (1)
4
15 Nov, 2023 @ 10:15pm
See Also
oZumbiAnalitico
13 Comments
guggamachina 6 Jan @ 5:43pm 
I was wondering if PZNS NPCs could potentially work in multiplayer, even if their work is as simple as just guarding in one place, you think its possible?
moss 12 Nov, 2024 @ 7:35am 
Does this work with bandits?
blackhawk700 26 Mar, 2024 @ 8:21pm 
Thanks for the reply! I’ve moved onto mp so no npc’s no no’ (unless this works on mp?) @oZumbiAnalitico
oZumbiAnalitico  [author] 6 Mar, 2024 @ 8:50am 
@blackhawk700
This mod don't use periodic random spawn, only spawn npcs if triggered by player actions using the walkie-talkie.
blackhawk700 13 Dec, 2023 @ 5:59am 
does random spawn still exist?
oZumbiAnalitico  [author] 15 Nov, 2023 @ 1:51pm 
@c.w.little
When you use "Call Survivors" to spawn friendly npcs there is a chance to spawn enemies instead.

About the issue ... I'm not aware of, but I will look into it. I'm pretty sure that there is no chance of "ghost npcs", sometimes the npc break your clothing, if they break your boots then you take damage.

Please check the settings of TakeNoPrisoners mod, there are options to control the spawn frequency and friendly spawn chance. Recommend to change to defaults.

Thanks for the reporting.
c.w.little 15 Nov, 2023 @ 12:53pm 
when i spawn in a bunch of armed dudes keep spawning in with me and i cant even leave the spawn without being shot, and on top of that after i kill them i keep being "shot" by something that's not there.
oZumbiAnalitico  [author] 5 Nov, 2023 @ 6:28am 
Thx @NewDawn☭
No I'm not currently working, but there are already a mod called "PZNS NPC Random Spawn", check in discussion tab "See Also".
NewDawn☭ 5 Nov, 2023 @ 6:20am 
YOur mod is great! YOu are working also to something to spawn random civilians? * . *
Miniscule Container 28 Oct, 2023 @ 11:38pm 
Reminds me of Syndicate