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Does it default to considering all cybernetics to be melee weapons? Or does it consider them armor, or does it perhaps distinguish between different cybernetics for the purpose of these pools?
And, if the latter, is there a way for a modder to improve cross-compatibility with this mod by "telling" this mod's code to consider it a different item type (e.g. making a cybernetic receive shield powers, despite not technically being a shield, due to acting as a shield if installed)?
A simple "yes, but I can only test so much," literally fewer letters.