Barotrauma

Barotrauma

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Mini Turrets auto
   
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4.634 MB
27 Oct, 2023 @ 5:13pm
17 Jun, 2024 @ 11:37am
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Mini Turrets auto

Description
Fully automated placable sentries, no crew required, sentry possible to destroy by monsters etc. Amunition unificated with vanilia. Designed to use on campaign to cover blank points.
42 Comments
Lexington 22 Oct, 2024 @ 6:28am 
turret can break, if it not wiggling (except flak) it maybe broken.
bring wrench and fix them.
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 22 Oct, 2024 @ 6:00am 
@Pół człowiek pół grzyb
Well, I have a ship that hides everything related to energy except the reactor. I haven't seen a single supercapacitor and my bots do any repairs. It also has 4 turrets that auto operate. For some reason it completely eluded my mind, that supercapacitor thingy =O
I am just a humble captain trying to get through. Using the helm, sometimes fighting off monsters or doing hull repairs are all I know...
Pół człowiek pół grzyb  [author] 22 Oct, 2024 @ 4:38am 
@꧁ღⳆ⧹EvelithⳆ⧹ღ꧂
You need to connect the turrets to power through a supercapacitor included in the mod, or a vanilla one already on the ship. Regarding that, every turret in the game (including vanilla ones) needs to be connected to power through a supercapacitator.
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 14 Oct, 2024 @ 11:57am 
Hello there! I have been trying to get those turrets to work for more than an hour now, but somehow... they don't seem to work for me. I am not sure if another mod somehow breaks them or if I just don't know what to do. So, after placing them, I put some ammo into them. Do they need an active power connection set via power_in? Do I need another trigger set? Or is it really one of my mods breaking them and making my life a lot harder? Thank you and have a nice day =)
Lexington 30 Jul, 2024 @ 7:01am 
I see :steamthumbsup:
Pół człowiek pół grzyb  [author] 30 Jul, 2024 @ 6:37am 
Coil, chain and laser have RandomMovement parameter set "on". Flak don't because it's look weird, barrel is to long.
Lexington 26 Jul, 2024 @ 10:16am 
this is unrelated but what make Coilgun and Chaingun barrels wiggling when powered? (haven't use Laser turret yet)
but Flak turret seem not doing that.
Lexington 15 Jul, 2024 @ 9:02pm 
no worry I can live with it
Lexington 15 Jul, 2024 @ 9:01pm 
yeah I use this turret mod in previous save before, it just this run being weird
Pół człowiek pół grzyb  [author] 15 Jul, 2024 @ 2:31pm 
Unfortunately, the range is set to 0 in the item definition, something changes it after saving. I wonder if I should use the status effect to set the nose stop range to 0. I cannot determine when it occurs because neither I nor the two people I asked for tests can repeat this error.