Caves of Qud

Caves of Qud

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Judicators of Qud
   
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Character: Creature
Tags:  Mod Jam
File Size
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73.462 KB
29 Oct, 2023 @ 6:34pm
1 Change Note ( view )

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Judicators of Qud

Description
Argyve's noise complaints have finally awoken Qud's moldering Judicators, robotic sentinels of the distant past come to crash Grit Gate's annual Halloween Party.

Judicators come in two variants, a friendly variant that primarily spawns in the ruins, and a hostile variant flanked by explosive drones that primarily spawns in baroque ruins.

Both rely on volatile but long-lasting neutron reactors. If you're in need of a consistent supply of neutron flux, killing a few could come in handy.
4 Comments
|r.τ.α| Bulk Bogan  [author] 28 Jul, 2024 @ 4:33am 
Oh and I'll be upping the drop rate for the reactors. If I remember correctly I had it at around 30% and 10% for the normal and moldering variants so it wouldn't be too insanely farm-able. Though then again you can also just dupe Tille and high level ichor merchants and be set that way as well, so I'll push a few numbers up a bit. :papyruswacky:
|r.τ.α| Bulk Bogan  [author] 28 Jul, 2024 @ 4:31am 
So far it should be completely fine to have, though I do need to go back and change how their ads are spawned in. Right now I'm having some hardware issues on my end but when I get the chance I'll look at it. I'm honestly just pleasantly surprised I get to look at the silly modjam enemy I made nearly a year ago.
Kinasin 28 Jul, 2024 @ 12:10am 
is this working fine with molting?
bearhiderug 13 Nov, 2023 @ 10:15am 
what drop