RimWorld

RimWorld

738 ratings
Extra Explosion Effects
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.007 MB
30 Oct, 2023 @ 2:55am
21 Jun @ 2:16am
8 Change Notes ( view )

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Extra Explosion Effects

In 1 collection by Keshash
My CE addons
11 items
Description
I'm here to ask you one question, and one question only: EXPLOSIONS?!?!

About

This mod expands on visuals of high explosives. Everything described is purely eye-candy and has no effect on gameplay.

All explosions of Bomb type now have extra effects: shockwaves (only for big explosions), bright blasts, sparks flying around, black clouds of smoke rising upwards, craters in ground, ashes from the blast. Stun explosions received a few sparks as well. Effects scale with explosion radius and damage.

Due to Ludeon's DLC policies, distortion shaders are locked behind Royalty. So if you don't have it, shockwaves won't appear.

The gifs below are a bit outdated, effects were finetuned to be less repetitve since.

Frag grenade



81mm mortar shell



MK19 grenade launcher



Flashbang grenade



Compatibility
Doesn't replace anything, only adds new stuff on top. Thus, should be compatible with all mods. Has special integration with Combat Extended - if you use it, some particles will be affected by gravity.

Compatible with any weapon/grenade/rocket/fireball/etc that uses standard damage defs - effects are assigned automatically to DoExplosion() method.
Popular Discussions View All (3)
1
16 May @ 1:47pm
Impact Explosion related error
Deankiller Turnupseed
7
2 Nov, 2023 @ 1:49am
Map Generation Failure
Axlit
3
3 Dec, 2023 @ 11:53pm
Vanilla Vehicles Expanded: Winsent
MeOwOgai
140 Comments
Azzkal 5 Jul @ 5:20am 
This mod causes a bug that causes snow to appear during explosions and fires.
Keshash  [author] 4 Jul @ 6:42am 
Confirmed to be unrelated to this mod
moo 3 Jul @ 10:36pm 
Hi. I've confirmed this mod has issues with a minimum modlist, it conflicts with VEF.
Discord has the details
moo 3 Jul @ 5:55pm 
Hi. This mod has been isolated to spam these kinds of errors:
- Not enough squares to get to radius 7.9. Max is 1.401042E-20

I've created a spot on my discord so I can better upload the modlist for you:
- https://discord.gg/6VYwwqJCx8
- Go to #mega-moo-pack-known-bugs
- Go to the thread under EEE
Keshash  [author] 2 Jul @ 9:46am 
they should work together without any issues, pretty sure
Skull_Pancakes 1 Jul @ 10:36pm 
Sorry to bother but would this work with "Better Explosions" by NEPH?
Keshash  [author] 21 Jun @ 2:16am 
* Fixed incompatibility with 1.6 CE
József 21 Jun @ 1:04am 
can confirn that combat extended 1.6 causes worldgen to fail with this mod.
folloiwing errors are present in the dev console (mostly config errors)

"Config error in Fleck_EEE_DirtBits: FleckDef without system class type set!

Config error in Fleck_EEE_StoneBits: FleckDef without system class type set!

Config error in Fleck_EEE_LongSparkThrown: FleckDef without system class type set!"

"Exception from asynchronous event: System.ArgumentNullException: Value cannot be null.
Parameter name: key" ---> happens on worldgen failure
gh0stashes 20 Jun @ 12:18pm 
Very, very strangely, if this mod is loaded with Combat Extended 1.6, there is a map generation failure error on new game or loading a saved game, and the game returns to menu.