Caves of Qud

Caves of Qud

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[Modding Jam 2023] Disjecta Membra
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Character: Creature
Environment: Faction, Lore
File Size
Posted
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434.883 KB
30 Oct, 2023 @ 2:28pm
2 Jan @ 4:46am
15 Change Notes ( view )

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[Modding Jam 2023] Disjecta Membra

Description
Just a little mod I made that expands a bit on the Cult of the Coiled Lamb. It mostly just adds a few new NPCs to the world and a small number of statues as well, alongside a bit of flavor. There’s also nothing sinister going on with this mod whatsoever.
I promise.

Thanks to:
librarianmage and autumn for their help with the coding process
lamb, for their feedback on the sprites I made
Barnabas, hillmover_mountain, Maltramac, and SpectralDragon for their feedback on the story and lore
Alexandra Orlando and Big Simple, for showing off the mod on their streams
Metaphysician, for inspiring many of the concepts behind this mod
T. S. Eliot for writing The Waste Land and Ash Wednesday, which I have quoted in this mod
Antonio Gramsci for writing that one really baller quote about the morbid symptoms, and Slavoj Zizek for making it even more baller with his paraphrase. Both varieties are in this mod, in various butchered forms
Quintus Horatius Flaccus, for coining the delightful phrase “Disjecta Membra”
unormal and ptychomancer, for creating Caves of Qud
22 Comments
Mosni 2 Apr @ 11:13am 
One of my favorite mods) Sweet screaming meat) Same as ur Tiles and Furnishing mods) All must have
A Blessed Feline  [author] 6 Feb @ 6:24am 
@JLO6 This mod doesn't add anything at all for Tzsappur, actually. There's no real starting point aside from just playing the game normally
JL06 28 Jan @ 8:53am 
so where is the best place to start for this mod? I assume probably talking to Tszappur?
moonracer 5 Jan @ 4:04pm 
I really liked this but had to disable it as the infection was happening way too often. Like 1 out of every 3 fights. Every other element was great.
Klomn 4 Jan @ 9:31am 
Thank you Blessed Feline!
A Blessed Feline  [author] 3 Jan @ 1:59am 
@Klomn Yesterday, I realized I had accidentally forgotten to exclude the infected snapjaws and Templar squires from dynamic encounters. This should be resolved now
Klomn 2 Jan @ 8:05pm 
I probably had an issue compatibility wise then. To be specific it was snapjaw hired guards, though I was also using a plethora of other mods, so it was probably a soft compatibility issue on my end. I apologize for bringing it up, I shoulda done more testing on my end :P
DONGUS 2 Jan @ 5:34pm 
with this mod coq is finally properly giving morrowind. chefs kiss mwah
A Blessed Feline  [author] 22 Dec, 2024 @ 4:09am 
@Klomn What sort of being were the afflicted merchant guards? Because I tried to disallow afflicted beings from being hired guards, though it could be that something has slipped through the cracks. The only afflicted beings which are able to spawn at the Stilt are pilgrims, Daughters of Exile, and wayward preachers who generate as hired guards or mechanimist converts, and all three of these should be very rare. I ran through the Stilt thrice on fresh saves just to test, and never had any issues with anything becoming hostile.
Klomn 10 Dec, 2024 @ 2:37pm 
This is a very immersive mod, and if not for one minor issue it would be an instant "Yes please!" in every playthrough! However, with the way the 'affliction' works, often select members of the Six Day Stilt will inevitably cause significant conflict, leading to the Cult Member stationed at the entrance dying, or the player having to lead off afflicted merchant guards to deal with them without aggroing the entire merchant base. Otherwise, this is one of the most atmospheric mods out there, and is absolutely excellent overall!