Total War: WARHAMMER III

Total War: WARHAMMER III

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HV Reskin - Kislev Individual
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graphical
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File Size
Posted
Updated
105.167 MB
31 Oct, 2023 @ 2:34am
4 Mar, 2024 @ 2:37am
5 Change Notes ( view )

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HV Reskin - Kislev Individual

Description
The Kislev individual version of Hooveric Reskin.
(In WH1 and WH2, it was called the Dryrain Reskin).

If you want to use HV Reskin, but only want some races to be reskinned, you should use to these individual versions instead of HV Reskin.

For the overview of HV reskins, check here.

I'm working on individual race versions of HV reskin, as many people have requested it.

But it will take some time and I don't want to flood the Steam Workshop with my works,
so they will be uploaded over the next few weeks.

I would be grateful if you would join Patreon and support this work.


Reskin Details


Lords and Heroes
Resizes only.

Kossars
Added variations with sleeves.

Armoured Kossars
Added variations with sleeves.
More shield variations.


Armoured Kossars ROR
It has been refined throughout. All variations have sleeves.


Tsar Guards
All variations have sleeves.
Added an aventailed helmet head.
More shield variations.


Tsar Guards ROR
Basically like a change to the Tsar Guards.
Their weapons have been refined. A little more natural heat.


Akshina Ambushers
No more colourful masks.
Replaced with a desaturated, darker toned mask that is more conducive to stealth.


War Bear Riders ROR
Fixed a graphics bug from vanilla asset.
Added a blitz effect to feathers, which now appears as intended by CA.



Future Plans


It is possible that more shield variants will be added to these in the future. However, it is not a priority goal at this time. I would also like to differentiate the modeling of Attaman and Boyar, which is somewhat of a priority goal.



Donation & Discord


[www.patreon.com]

[www.paypal.com]

Donations are always welcome and appreciated. Please consider to buy me a coffee. Thank you.


[discord.gg]

A discord channel for some news and discussion about this mod.


49 Comments
ForceEcho 1 Apr @ 2:32pm 
Not working since 6.1
does this still work?
want to know cause I am working on a compatblity pactch with this and my own mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000852143
Guvenoren 15 Dec, 2024 @ 6:49am 
ait! ty!
hooveric  [author] 15 Dec, 2024 @ 4:27am 
@Guvenoren
The mod adjusts the sizes of vanilla models to maintain consistency for characters that are significantly larger than regular humans. If you are able to modify the packfile, removing the resize edits should not cause any issues.
Guvenoren 15 Dec, 2024 @ 4:14am 
Doesn't that go with a lot of preexisting character models in the game? Especially lords and heroes which sizably are bigger than the regular units?

Does it cause any issues if I would say, remove the resize edits you've made on this pack?
Guvenoren 15 Dec, 2024 @ 4:13am 
For the new models you've made, or vanilla models?
hooveric  [author] 15 Dec, 2024 @ 4:09am 
@Guvenoren
the apparent size of the character model. this is different from the actual collision.
Guvenoren 15 Dec, 2024 @ 3:39am 
In what way does it "resize"? Is it vanilla sizes?
AwDiddums 4 Sep, 2024 @ 11:56am 
Yeah. I'm not sure why it makes the empire variant of Ulrika invisible.