Hearts of Iron IV

Hearts of Iron IV

341 ratings
Fight For The Fatherland
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326.248 MB
31 Oct, 2023 @ 2:21pm
5 Mar @ 7:45am
39 Change Notes ( view )
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Fight For The Fatherland

Description
THIS IS AN EARLY ACCESS VERSION OF THE MOD!
MORE CONTENT COMING SOON-ish™

Current HOI4 version supported: 1.16.0
Listed DLCs are recommended to play the mod, but are not necessary!
You can read lore of the mod either on our Discord[discord.gg]or here[pastebin.com]

This mod asks the question: What if the German October Revolution had been attempted and actually succeeded?

Features:
• New focus trees for Communist Germany and Prussia each with over 200 unique focuses and multiple paths leading to different outcomes, ensuring plenty of replayability.
• A variety of unique events that add depth and expand the lore.
• A wide selection of custom content, including generals, advisors, theorists, scientists, admirals, MIOs, industrial companies and much more.
• New unique mechanics, including a coring system, war exhaustion system, war on religion mechanic and much more.

Upcoming content:
Our team is currently focused on developing new content for France, Rhenish Republic and French colonies.
This includes... well, let’s just say there are certain insurgent activities in a certain French colony in Southeast Asia. 👀

Translations:
If you are interested in translating this mod into another language, check out our Discord and the #localization-help channel. We have set up multiple project sites for many languages on https://paratranz.cn/. If you help us significantly, you will be rewarded with a special role as a thank you! 😊

Current translations available: Russian Translation, French Translation, Chinese Translation

Credits:
Special thanks to everyone who allowed us to use their assets: The Road to 56, New Ways, Kaiserreich, CAP Soviet Art Pack, Satisfying States, Modifier Icons, Cold War Iron Curtain: A World Divided, @vinctories via Discord, @scipion34 via Discord, @subaothu via Discord, @Emperor via Discord, @nsenpai_ via Discord

Special thanks to those who made videos on the mod during its early development, which helped us grow our team and community: Alex the Rambler, Mountain General, JayThePotato, TakkieSenpai, John Parker 117, kristibbs, TheEnforcerGuy, Aldrahill, Kałach, Jamaicaf Osvaldo, DarthyMaulocus, One German Potato, Epicness, Beyond the Pixels, baaase, iSorrowproductions, LemmingAid, CarrieRTV, Bitt3rSteel, ThatGuyFromCollege, Greg the Gamer, Chaotic Florius and others!

And finally, a huge thank you to everyone who has contributed to this project, both past and present! Your support and hard work continue to make this mod possible.

Want to contribute? Join our Discord[discord.gg]and apply through our ticket system!
390 Comments
Horned Rat 24 Jul @ 12:59am 
I am very excited for a fix that would allow to keep historical focuses for countried not affected by the mode (eg no Britrish decolonization/no random Habsburgs all over Europe). I know historical relies on Germany a lot, and the tempo of the game may be affected significantly if Germany is changed, but it gets even more wackup with unhist.
On Discord, developers claim that the mod should not affect historical focuses, but I see a lot of comments about it. I tried rollong back to older game builds, din't help. There seems to be no way to "force" the game to be historical, other than switching through console a bunch of times and literally selecting focuses for AI countries. Even then, they may go sideways later as far as I am concerned.
I had a lot of fun building up as Prussia, but by the time Germany attacked, the world got really weird and unimmersive.
Human Leather Hat 21 Jul @ 8:55am 
great mod and it would be really cool if you added option to release iberian puppet as paetel's germany
phantomraptor63 20 Jul @ 4:54pm 
Bro just cheat if the nation is to hard 😭
Lunatic Cultist  [author] 16 Jul @ 3:36am 
Since a lot of people are saying prussia is impossible: no, it isnt. It just isnt supposed to be an easy country to play as. that being said, the army tree is poorly balanced. quite frankly as it exists right now, the new way of war path is far weaker and gets way less bonuses than the tradition path. for that reason we are currently working on redoing the prussian military tree so that both paths allow for a unique way to play the game thats not too punishing. i dont want to make any promises but it should be done relatively soon :D (for teasers join our discord)
西凛xilin 13 Jul @ 4:00pm 
If you want to play as Prussia, I suggest you run! You start with only one iron mine, making survival hard. The national focus is poorly timed. I chose the Kaiser path, but despite a good relationship with Poland, they refused to divide Prussia. I had to ally with useless Lithuania, blocking any expansion. When I was ready to declare war on Poland, Red Germany declared war on me at the same time. Romania joined the Red German camp, and the monarchist alliance turned into royal protection. Buying resources drained my factories. In war with Red Germany, generals were captured, debuffs hit, and they got a 20% bonus. The geopolitical situation makes expansion impossible, and soon the Soviet Union declares war. You're stuck in a ridiculous situation with no resources or factories
ReimBund 13 Jul @ 3:50am 
the mod wont start even when i go back to the version it was released in.
Pls help
Captain Groovy ツ 12 Jul @ 7:54am 
update pls
✠_Isaac_✠ 11 Jul @ 8:42am 
update pls:doicross:
pcloadleter 11 Jul @ 7:43am 
This may be because of a mod though
I'll check
pcloadleter 11 Jul @ 7:42am 
The leaders do not change, says "becomes leader for party"