Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GLOBAL.SpawnPrefab = function(name, skin, skin_id, creator,...)
if name=="decorationitem_placer" then
local newitem = oldSpawnPrefab and oldSpawnPrefab(name)
newitem.skinname = skin--但是还是要记录下皮肤信息,因为playercontroller会做校验,不通过的话会一直重复生成placer造成卡顿
return newitem
end
return oldSpawnPrefab and oldSpawnPrefab(name, skin, skin_id, creator,...)
end