Children of a Dead Earth

Children of a Dead Earth

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Al-Ghamdi-class
   
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1 Nov, 2023 @ 8:28pm
12 Nov, 2023 @ 3:14am
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Al-Ghamdi-class

Description
I made this to fit the campaign missions cost and mass limits as best as possible, while getting as much performance out of those limitations as I could. While making it look nice, of course. I've been working on this for a good while now, and i reckon i'll be leaving it to rest with this update.
Testing performed against the 13.4 kt Destroyer (found on the workshop.)
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Delta-v: 9.92 km/s.
Mass: 5.50 kt.
Cost: 63.7 Mc.
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Fields:
x8 35 MW 30.8 km/s Railguns.
x2 48 MW Lasers with 4 Mounts.
x16 2.26 MW retrograde-firing flares.

x600 205 kg Nuclear Missiles.
- 3.23 kt Warhead.
- 10.1 km/s of Delta-v.

x32 3.29 t Coilgun Drones.
- 2.94 MW Reactor.
- 7.23 km/s velocity Coilgun.
- 9.33 km/s of Delta-v.

x7 28.4 t Railgun Drones.
- 48.9 MW Reactor.
- 30.8 km/s Railgun.
- 7.11 km/s of Delta-v.
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Detailed information:
Length / Hull Diameter / Total Diameter: 197 m / 25.3 m / 48.9 m
Cross Section: 4470 m^2

Laden Delta-v: 9.92 km/s
Unladen Delta-v: 12.3 km/s
Total Mass: 5.50 kt
Laden Dry Mass: 1.96 kt
Unladen Dry Mass: 1.52 kt
Cost: 63.7 Mc

Fuel: Hydrogen Deuteride
Mass Ratio: 2.81
Burn Time: 3m 23s
Acceleration / Dry Acceleration: 3.06 g / 8.59 g
Turnabout Time / Rollabout Time: 6.95s / 5.41s
Power / Heat: 284 MW / 2.25 GW
Crew: 84

Armor (from inner to outer):
1 mm Boron Filament
1 cm Amorphous Carbon
1 m Graphite Aerogel
.5 mm Titanium Dioxide
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Notes:
- The screenshots were taken at an FOV of 1. You can edit the FOV constraints in Limits.txt, found in the game files - the narrow lense feel really improves the look of screenshots.
- I attempted to minimize lag by limiting the number of modules on drones and missiles. It can still lag quite a bit.
- The forward-most crew module sometimes dies from over G as the ship becomes lighter. I couldn't be bothered to fix this by changing their placement, to be closer to the center of mass.
- The reason the Np-237 Dioxide layer doesn't affect cost is because, at some intervals along the hull, the layers do not exist other than visually. Don't ask me where, it's really weird. You'll have to find it yourself. Also, on the drones, i imposed the colour from Constantan onto Graphite Aerogel by placing Constantan below the layer of Graphite Aerogel, and setting the start and end point of the Constantan layer to be the same. I don't know if this also imposes the material properties of the layer above, or if it's just the colour. Doesn't really matter, because Constantan sucks.
- I also added a handful of vanity modules to make it look more realistic. This does affect performance, but i can't live without them.
4 Comments
Juan_64 9 Jan @ 11:48pm 
Easily one of the most effective, efficient and versatile designs out there.

The missiles and drones on this thing especially are just ridiculously effective at cheesing just about any campaign mission that calls for just about anything to be destroyed.
S7ELI7S 11 Oct, 2024 @ 9:27am 
Realistically, cost relies on factors like precision, thermal margins (e.g., running within 0.5 K of meltdown or tolerating +500 K), and equipment tolerance. The 63 million figure fits campaign restrictions, those calculations depend more on solar system resource availability than precise extraction or manufacturing economics. Jupiter's abundant materials might lower costs, yet the fuel needed to escape its gravity often outweighs those gains. 'Cost' calculations lack depth in areas like mineral extraction and the challenges of ultra-precise component production via batch processing and 'binning,' which can undermine affordability.

It's interesting to theorize how an interplanetary empire capable of building four 200mc battlecruisers under near-peer conditions might maximize its industrial potential for warship performance by leveraging manufacturing scale (multiple copies of a single design) and minimal logistical bottlenecks.
S7ELI7S 11 Oct, 2024 @ 8:48am 
A detailed write-up on the statistics and performance metrics, as well as the focus on the maximization of performance to the cost measurements set in the campaign (cost imitations meant to portray what could be feasible to maintain for an interplanetary civilization in one solar system given a relatively equal counter faction) does result in some smart designs.


This is an excellent example of a mod, as it has a level of kindness (actually describing part of the process, the logic, for the design, instead of half-baked imaginary backstory lore or nothing at all) (and a real focus on making sure it's got enough performance maximization to be "clever" in a sense.
MticiansRed 7 Nov, 2023 @ 10:15am 
This thing is so OP. It performs as 200 MC battlecruiser with price of destroyer.