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The missiles and drones on this thing especially are just ridiculously effective at cheesing just about any campaign mission that calls for just about anything to be destroyed.
It's interesting to theorize how an interplanetary empire capable of building four 200mc battlecruisers under near-peer conditions might maximize its industrial potential for warship performance by leveraging manufacturing scale (multiple copies of a single design) and minimal logistical bottlenecks.
This is an excellent example of a mod, as it has a level of kindness (actually describing part of the process, the logic, for the design, instead of half-baked imaginary backstory lore or nothing at all) (and a real focus on making sure it's got enough performance maximization to be "clever" in a sense.