Caves of Qud

Caves of Qud

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Monster Mash-Up
   
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Branch: Stable
Object: Item
Character: Creature
Environment: Building, Faction, Lore, Map, Quest
File Size
Posted
Updated
9.896 MB
2 Nov, 2023 @ 2:20pm
23 May @ 12:43am
10 Change Notes ( view )

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Monster Mash-Up

Description
Before you stands a bare, new life. By what amniotic force was it wrought at the thickening wheels of creation? Love? Hubris? Ambition? Whimsy? It slouches forth from the caves as Jeweled Dusk slides into inky darkness, originary puppet-strings tangling amidst the salt and chrome. History's fuzzy wave crashes over it in the psychic sea, and you name it: monster.

Compilation mod pack for the Caves of Qud Modding Jam: Monster Mash[itch.io], which ran at the end of October 2023. See all of the entries here[itch.io]!

A huge thanks to all who participated!
— The mod jam organizers

While playing, use the in-game wish menu for easy access to the pack's contents (Debug > Wish Menu, bound to shift-W by default) or by wishing 'monstermashwishmenu' (this can be bound to its own key).

A note on balance: this pack is intended to let one sample from the various things added by all of the mods and will likely result an extremely chaotic Caves of Qud run. Each of these mods is available individually at the submissions page linked above, should you wish for a more curated experience.

This version of the pack is for the 1.0.4 release (build 210.X) of Caves of Qud.

Warning: Do not run this pack simultaneous with any of the mods contained within.

Mod jam page (itch)[itch.io] | Mod jam entries (itch)[itch.io] | Submissions collection (Steam) | Source Code (GitHub)[github.com]

We imbued hideous specimens with life. Why?
2 Comments
wizardlibrarian  [author] 5 Nov, 2023 @ 11:34am 
You'll have to take that up with the author of the specific mod, sorry!
Rake 5 Nov, 2023 @ 11:33am 
Give us a way to tone down the spawn of the disjecta membra thing, it clutters every single fight