RimWorld

RimWorld

1,166 ratings
Alpha Prefabs
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Mod, 1.5, 1.6
File Size
Posted
Updated
29.679 MB
3 Nov, 2023 @ 7:28am
25 Jun @ 11:02pm
15 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3150588521


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
67
1
24 May @ 2:59pm
PINNED: Suggestions
Sarg Bjornson
38
27 Feb @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
418 Comments
Sarg Bjornson  [author] 10 Jul @ 11:06pm 
hahah, hell no. The prefabs added to the game are much less versatile than these. No plans to swap to that system at all
白金trigger 10 Jul @ 6:24pm 
Have you noticed the new prefab system added in RimWorld 1.6? The concept of prefabs is natively supported by Tynan now. Should we migrate from KSCG to the native building import and export method? It has better compatibility and allows rotation.
JustSomeGoblin 28 Jun @ 4:54am 
prefab gravships?
Sarg Bjornson  [author] 24 Jun @ 7:35am 
v3.0:

- Updated to RimWorld 1.6
Happy 24 Jun @ 7:09am 
OK, it is categorized internally as Outreach (ferny category mod) and was in said category
Nero 23 Jun @ 3:08pm 
Nah i think im gettin unlucky with the traders and nothing else, finally a trader is selling a different prefab
Happy 23 Jun @ 11:58am 
Do I need to do something additional besides to activate the mod? Mod is active, I can see it in my mod options and all options are checked out (like factory settings).
I can't see the catalogue in my Misc category, but the blueprints category is active; I could also save something as Blueprint. Also, I do not have any research left, so I didn't miss out something on this end.
Sarg Bjornson  [author] 22 Jun @ 10:38pm 
No, you have a bug that affects item stacking. You need to pinpoint which mod does that
Nero 22 Jun @ 2:23pm 
i dont know if its intended but im getting the same prefabs everytime from trader caravans, like the small value prefab is always a small graveyard(forgot the exact name), the other type of prefabs suffer the same thing. (good mod btw)
Giorgio Dibitonto 16 Jun @ 9:56am 
Ok, thanks for the answer!