Sid Meier's Civilization VI

Sid Meier's Civilization VI

342 ratings
Resource Info
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222.475 KB
3 Nov, 2023 @ 9:01am
5 Nov, 2023 @ 9:39am
2 Change Notes ( view )

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Resource Info

Description
Compatible with Base Game, Rise and Fall, Gathering Storm
Compatible with single player, multiplayer
Supports all languages

About
Do you want to see all the bonuses you get from any resource at any time you want?

This mod adds extra information to resources and improvement recommendations that isn't accessible otherwise. You will see almost all bonuses that you get by improving the resource.
This allows you to evaluate better what you should do with the resources.
Another benefit of the mod is that it shows some bonuses you get that the game doesn't show.

Just hover over any resource on the map and see the details!

Guide
The first set of icons

These icons are the yields the resource adds to the tile it is on. These yields are static and are assigned to the tile right away at the start of the game.
The second set of icons

These icons indicate what you would gain if you were to build an improvement on the resource. They can be either red or green. Red indicates that you haven't improved them yet. Green indicates that there is an improvement in place. When you improve the tile, the improvement yields get added to the Yields of the resource (the last icons).
The last icons

These icons indicate what yields the resource's tile has right now. You would get these yields if you assigned a citizen to work on the tile. These can also be red or green. If they are red, there is no worker on the tile. If they are green, There is a worker on the tile and you are getting the yields.
Improvement recommendations

Pretty self-explanatory. These icons indicate what you get if you improve the tile.
Conclusion
That was pretty much it for the mod.
Please let me know if you find any bugs like something calculated wrong or anything else and I will try to fix it.
If you want to see the modified code, search for MODDED. When you see MOD END, that's when my changes end for that part. I don't know if there is a better way to do these calculations and everything, this is only my second mod after all.
16 Comments
Theosis1705 28 Apr @ 4:00am 
Horse tile has been improved but numbers are still red...
Java 22 Oct, 2024 @ 10:06am 
Any chances to make any compatibility patches for the Suk's, CIVITAS, LatAm Resources or any other mod?
Apollo702 27 Feb, 2024 @ 6:46pm 
I tried it and so far-so good!

This should be in C7.
Mavoc 17 Feb, 2024 @ 2:05am 
This mod doesn't seem to understand changes made from other mods like JNR's Bonus Resource Improvements as the resource yield values are hardcoded. Also the improvement types are hardcoded so it won't work well for mods that add special improvements like the Wetland's Reed Home
akayoshi1 31 Jan, 2024 @ 9:56pm 
nice.
sirkerry 27 Dec, 2023 @ 7:32am 
@InfoManiac - I've been using it with CQUI-Lite without any problems, but I wouldn't be surprised if the full CQUI is also changing the same UI stuff Resource Info does
InfoManiac 27 Dec, 2023 @ 3:48am 
seems incompatible with CQUI
sirkerry 25 Dec, 2023 @ 8:04pm 
Do the bonuses shown include the ones provided by other mods like, say JNR's Bonus Resource Improvements mod?
sirkerry 30 Nov, 2023 @ 8:06am 
This mod is amazing and very helpful!
Doc_Furtado 7 Nov, 2023 @ 2:30pm 
Looks like fixed now, i will start a new game and back, tks