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I don't know how balanced it'd be to be able to also surround someone with their own circle of daggers, to be fair, I don't want him to be unbalanced either! Maybe that version of the attack won't have any stagger element to it or something. But I'd be lying if I said I didn't want that cool Skyward Sword-loyal technique. Maybe like Link, the opponent can knock them away in time before they close in.
Counter might be a bit complex for what I suggested, moving with it and all, haha.
Hmm, not sure about moving with the counter. Potentially we'll have to see, I'm already thinking of some reworks to it to make it feel more fair, fun and reliable. I'll just see how it goes can't promise anything.
And yes, my only complaint was definitely how he feels a bit stiff in the air in terms of his sprite and how some aerials look a bit awkward for sure. When using him on the ground his animations look real nice though! His dash attack is a bit funny though!
Some feedback: I love his moveset especially the teleport and optional plunge follow up. He feels and looks a bit stiff in his aerials/jumps but I'm new to this game so I'm not sure if it's how the game is or if it can be improved on, maybe when the game launches and such the aerial movement in general will improve? But my goodness, did you get his vibe down, and I love the sounds and victory animation! I hope you continue to update him if need be, I have this fear mods might not work after the game's official launch but not sure how that works honestly.
From another fellow Ghirahim-obsessed person, I thank you for this contribution!