Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

79 ratings
TSE Levels Egypt Variations Final Part II
   
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112.636 MB
6 Nov, 2023 @ 7:01am
12 Nov, 2024 @ 10:52am
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TSE Levels Egypt Variations Final Part II

Description
And hello again, almost 3 months have passed since the release of the 1st part of the variation of TSE levels in the style of Egypt, and finally the LONG-awaited last part of this line of levels is coming out.

As for me, this part turned out to be more interesting than the first one in terms of:

- In-depth level design, for example, episode 3.

- Reworked some secrets.

- Excellent musical accompaniment.

- Adding a few variations of opponents ( they should be familiar to those who have played revolution)

- And of course I reworked the battle with two bosses for example with Mordecai he will be able to give you ♥♥♥♥♥ :)))

That's all the jokes that are waiting for you in this part and I also forgot to say that I have also reworked 1 in part in terms of correcting visual errors, now it should become a little beautiful, although to whom am I saying this.

Okay, enjoy playing this madness, and it's time for me to go on vacation for a while. And yet, before playing the 2nd part, pass the final level of the 1st part to proceed with the passage of the 2nd part. Good luck.


23 Comments
F_DAML 11 Jan @ 2:31pm 
Very cool! Mordekai rework was really unexpected, I liked it! The only complaint is music - most of it doesn't suit the gameplay, especially on end-game, ESPECIALLY on last level, "The Great Pyramid" song HAD to be there! Otherwise, nice map pack, 8/10
NExUS 27 Nov, 2024 @ 10:12am 
Nice maps and great work. Thank you very much for creating them. Both remakes are really good. Best of luck with your new projects. :steamhappy:
☥ Im SK ☥ 5 Mar, 2024 @ 12:20am 
Secrets with snowmen in the lands of the damned are broken. Or is there some other way to activate them?
Komandor Szczurson 12 Feb, 2024 @ 11:36am 
That custom music really needs to go,
Trout 11 Feb, 2024 @ 3:18am 
fun to play through despite the jank here and there
Zev12 5 Feb, 2024 @ 2:12am 
So far the Egypt styled TSE maps are really nice to play through, BUT, the amount of fog, the weird music choices in some levels and a few bits of bugs i encountered need to be worked out.
I swear The Grand Cathedral music... it made the whole vibe BORING. Change it please!
Put some hard guitar riff soundtrack and it's GOLDEN! There must be something driving when you're going through the last level, like come on.

I'll change my opinion when it's fixed, but so far pretty cool mod.
Neo 8 Jan, 2024 @ 1:05pm 
Land of Damned: The santa pathing sometimes lead to house. The cave music is also wierd.
The Grand Cathedral: Approcing Pyramid music would be better. There is a stuck and so invincible Reipoloid in the wall after the pumpin teleport. The meteor rain at the end can strick very close to safe area, and does not seem to be end.
Neo 7 Jan, 2024 @ 4:17pm 
It is gooood. Very Nice. One point I was, I should snipe him? But there is no Sniper in TFE, wait why I have sniper? It has very good athmosphere.

Few flaws I have found:
City of Gods, after the cannon fight there is a health in the wall.
Same in the Serpent Yard before the Pit fight (where the is super health, super armor and serious damage)
Still in City of Gods, at the end of the cannon fight, the Sun blocks the view, making the fight significantly harder.
When you jump in the water in the end of City of Gods (before the final part), you can get out of the water (without rocket jump). Normally there is lava there. The water is good, just make it possible to come out there.
Courtyards of Gilgamesh, at the final fight, 2 demon spawns inside the big obelisks, unable to kill them but they can attack, very painful.
Marked_Wittness 24 Dec, 2023 @ 12:53am 
This mod is fantastic.
Can you convert the First Encounter map to the Second Encounter style?
I mean like you did here, but convert the Egypt levels into South America levels.
That would be so cool.
Tayzor Azul 30 Nov, 2023 @ 3:44am 
You really need to play test these levels. Some on multiplayer are unplayable.
For example on Coop Serious on Courtyards of Gilgamesh you placed at the final battle arena some pillars in front of Demon Reptiloids who can take pot shots at you and you can't even kill them. You just randomly placed pillars in front of Reptiloid spawns making it impossible to kill them.
Please test your levels.