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I swear The Grand Cathedral music... it made the whole vibe BORING. Change it please!
Put some hard guitar riff soundtrack and it's GOLDEN! There must be something driving when you're going through the last level, like come on.
I'll change my opinion when it's fixed, but so far pretty cool mod.
The Grand Cathedral: Approcing Pyramid music would be better. There is a stuck and so invincible Reipoloid in the wall after the pumpin teleport. The meteor rain at the end can strick very close to safe area, and does not seem to be end.
Few flaws I have found:
City of Gods, after the cannon fight there is a health in the wall.
Same in the Serpent Yard before the Pit fight (where the is super health, super armor and serious damage)
Still in City of Gods, at the end of the cannon fight, the Sun blocks the view, making the fight significantly harder.
When you jump in the water in the end of City of Gods (before the final part), you can get out of the water (without rocket jump). Normally there is lava there. The water is good, just make it possible to come out there.
Courtyards of Gilgamesh, at the final fight, 2 demon spawns inside the big obelisks, unable to kill them but they can attack, very painful.
Can you convert the First Encounter map to the Second Encounter style?
I mean like you did here, but convert the Egypt levels into South America levels.
That would be so cool.
For example on Coop Serious on Courtyards of Gilgamesh you placed at the final battle arena some pillars in front of Demon Reptiloids who can take pot shots at you and you can't even kill them. You just randomly placed pillars in front of Reptiloid spawns making it impossible to kill them.
Please test your levels.