Slay the Spire

Slay the Spire

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[Arknights] Margaret Nearl
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130.209 MB
6 Nov, 2023 @ 8:23pm
1 Jan @ 9:40am
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[Arknights] Margaret Nearl

Description
Add a new character -- Margaret Nearl, from Arknights.

Keywords:

Guardian: In this stance, you gain 0 Dexterity. Upon entering this stance, this number increases by 1. (Initial stance)
Dreadnought: In this stance, you gain 0 Strength. Upon entering this stance, this number increases by 1.

Light: A stackable power. Whenever used, it deals equal damage to an enemy in Dreadnought, while in Guardian, you will gain equal block. It disappears after use.

Friends:
Friends assist you in battle. This mod contains 10 Friends.
Friends do not attack directly but will give you a Friend Card at the start of each turn. This card is Ethereal and will Exhaust when it leaves your hand.
The numerical values of a Friend Card do not depend on your powers but on Trust of the Friend it belongs to.
Summoning a Friend for the second time or more will grant 2 additional Trust to that Friend instead, and they will provide you with upgraded Friend Cards in subsequent turns.

Trust:
An attribute of Friends, which can increase the numerical values of damage dealt, block and Light gained by Friend Cards.

Unique:
After playing this card, Friends will not give you this card for the remainder of the combat.

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Add a new room type: Arena.

In Arenas, you will face five special combats from Sidestory Maria Nearl and Nearl Light consecutively, including the Corrupted & Withered Knight, Left-Hand Knight, Candle Knight, Nightmare Knight, and the Blood Knight. Earn special cards, relics, and gold from the arena, defeat all rivals, and win the championship of Kazimierz Major! You can opt out of some combats, but doing so will cause you to miss that combat and receive a curse.

After completing all special combats, you will engage in some "sideway" fights in subsequent Arenas. The enemies will grow stronger with each engagement, so be cautious!

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Popular Discussions View All (1)
4
30 Mar, 2024 @ 11:29am
Nearl Review: Immediacy and Scale
Terratrox
49 Comments
jimmy_zzt 29 May @ 2:54am 
求问荣誉之证打不出牺牲给的灼伤是对的吗QAQ
absi2011  [author] 15 Mar @ 9:11am 
临光确实没过牌,设计时确实是奔着补牌而不是过牌去的。
血骑士在复活阶段没有伤害是正常的,如果让他吸满是回到一阶段而不是进入二阶段。如果他6回合后没有满血才算正式进入二阶段,一旦满血会转回一阶段。
正式进入二阶段以后血骑士会有三轮无敌时间,记得防好。
Kakaa要突破极限 13 Feb @ 9:08am 
这个角色是不是完全没有过牌:steamfacepalm:
solomon 10 Feb @ 5:13am 
打红色骑士二阶段为什么很多个回合(6 7个回合左右)攻击都会显示格挡无伤害(在吸收飞剑后),没发现特殊提示,这是他的机制吗
ohmyggezgame 20 Jan @ 6:34am 
nearl seems to be mirrored. she look at the left instead of the right. any fixing?
absi2011  [author] 2 Jan @ 11:58am 
初始小队第一战确实要交不少血的,建议在初始卡组前至少拿一个攻击牌
天之楔 1 Jan @ 8:36pm 
初始小队进阶到事件强化之后感觉第一个双子竞技场就很难打了,打了几把都是四十左右的战损,少了两层缓充和16的力量差的有点多,甚至感觉比后面两个左手和vvan的都要难打,而且没有什么好的对策方法,因为太靠前了也没有什么牌拿,不像事件强化前可以直接初始卡组打。
absi2011  [author] 1 Jan @ 9:59am 
斥罪相关bug已修复,顺便加了两张卡的数值
absi2011  [author] 1 Jan @ 6:41am 
斥罪那个是bug,我们在修了。
相关反馈已收到,预期今晚更个平衡性补丁版本
iren 31 Dec, 2024 @ 10:46pm 
斥罪的伙伴橙卡作为三费纯数值卡来说数值有点低了