RimWorld

RimWorld

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Ancient hydroponic farm facilities
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.717 MB
7 Nov, 2023 @ 5:00am
28 Feb @ 6:32am
17 Change Notes ( view )
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Ancient hydroponic farm facilities

Description
Description

Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate. But beyond that, this mod also adds many items, buildings, ancient architectural ruins, and rich map exploration tasks. You will be able to explore within many preset ancient architectural clusters and take away any resources and loot you want.

Now compatible with most hydroponic mods

Contains

[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]

There are more ancient ruins and unique buildings waiting for you to discover in the game

Tips

You can freely set the efficiency of hydroponic nutrient solution in the mod settings. Corresponding to your game environment and difficulty level

ARTS amd XML by MO
DLL and some XML by 3hst
Popular Discussions View All (1)
3
5 May, 2024 @ 1:42am
For those a bit confused
mo
214 Comments
KL1FT 19 hours ago 
when 1.6 update?
Ashsaber 30 Jun @ 11:02pm 
When I went out to fight an occupied devilstrand farm and it said it was heavily guarded, I did not realize that meant 'No matter where you spawned on the map you are probably already in range of three uranium slug turrets, at least two autocannon turrets and probably a dozen minis, plus four mortars and whatever is actually inside the farm'

No punches pulled there, huh?
UnWiseSage58 31 May @ 1:52pm 
is there a way to make these building deconsttructable instead of smacking them with a weapon of choice ?
Big Cheese 16 May @ 2:42pm 
I think you should make a variant of this mod where it's replaced with early industrial or even medieval style sites. Think of villages, ranches, small towns, bars, etc.
skizordrone 2 May @ 1:03pm 
Does nutrient solution work on normal hydroponic grow beds? do i just have to put the tubes under them?
drshahramanvariazar 28 Apr @ 8:08am 
can this even be played without the ideology dlc?
苍穹 17 Mar @ 6:05pm 
这个怎么用的?
ggfirst 28 Feb @ 9:11pm 
@TurtleShroom TY gentleman
TurtleShroom 24 Feb @ 7:38pm 
@Ggfirst

Yes it does! The Artificial Ecosystem accepts this Mod's pipes and causes it to have a boost in crop fertility!
TurtleShroom 24 Feb @ 7:26pm 
For some reason, when this Mod and the Dubs Bad Hygiene Mod run together, the Patch you add that causes the Fermentator to accept Fecal Sludge conflicts with the default setting that you feed it Nutrition like the Bio-Sculptor. This can be solved by causing players with the Dubs Bad Hygiene Mod to lose the Bio-Sculptor system.

Also, I have not figured out how this thing works with the Vanilla Factions Nutrient Paste Expanded Mod. It accepts Nutrient Paste Network input correctly, but I can't tell if the Fermentator or the Dispenser are the ones that need it.