RimWorld

RimWorld

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Ancient hydroponic farm facilities
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.763 MB
7 Nov, 2023 @ 5:00am
22 Jul @ 2:55pm
18 Change Notes ( view )
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Ancient hydroponic farm facilities

Description
Description

Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate. But beyond that, this mod also adds many items, buildings, ancient architectural ruins, and rich map exploration tasks. You will be able to explore within many preset ancient architectural clusters and take away any resources and loot you want.

Now compatible with most hydroponic mods

Contains

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There are more ancient ruins and unique buildings waiting for you to discover in the game

Tips

You can freely set the efficiency of hydroponic nutrient solution in the mod settings. Corresponding to your game environment and difficulty level

ARTS amd XML by MO
DLL and some XML by 3hst
Popular Discussions View All (1)
3
5 May, 2024 @ 1:42am
For those a bit confused
mo
234 Comments
一零轻 24 Aug @ 8:33pm 
原来是酱吗,感谢解惑
垃圾游戏狗都不玩 22 Aug @ 1:03pm 
原版家具扩展里的种植箱不是水培也自带了管道,如果连进营养液管道里会导致其他水培不吃营养液
一零轻 19 Aug @ 12:11am 
这个mod能在作物休眠时也增加生长度吧,但是我用这个既不加增长作物营养液也不消耗完全没有作用,也不报红字
mo  [author] 16 Aug @ 2:07am 
消耗没有取整,但是实际上增加了效率
一零轻 16 Aug @ 12:13am 
mod没用啊,不管链接多少个种满作物的水培管道营养液消耗永远为0
TurtleShroom 2 Aug @ 5:09pm 
Thank you for the update, OP!
Fralee 2 Aug @ 4:24pm 
once small issue ive noticed but all the locations this mod makes you cant land the grav ship, not sure if that is ment to be or not
you have to land beside it and run caravans back and fourth
TurtleShroom 24 Jul @ 2:17pm 
Make sure you give OP a log, Simpledude42!
TheSimpleDude42 24 Jul @ 6:55am 
Hello, this mod somehow changes the workgiver function in a manner that makes all my colonists idle, the log is spammed with "ThinkNode_ConditionalColonist TryIssueJobPackage: System.ArgumentNullException: Value cannot be null." and by the logs it seems to be regarding the job to fill the neutroramine generator things. Could the author maybe change it so they use hoppers instead of manual feeding? (I didn't get it why it wasn't an option BEFORE but whatever)
RAD EMERALD 23 Jul @ 2:13am 
THANK!