Arma 3
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Fast Rope Training
   
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Data Type: Composition
Composition Type: Base, Facility
Meta: Dependency
File Size
Posted
73.383 KB
8 Nov, 2023 @ 3:48pm
1 Change Note ( view )

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Fast Rope Training

Description
Fast Rope Training
Composition that will allow people to train with the ACE FRIES system on an UH-60, without the need of a pilot.

To make the ACE FRIES system work properly, you have to place the center of your helicopter (the icon) inside the fast rope area (picture 6). A concret panel is used to prevent the helicopter from flying away at the start of the mission (due to the height), but is removed with a trigger when climbing the ladder.

Before spawning the composition, remember to toggle the surface level to "parallel to the sea level" in the toolbar so it's not messed up.



Credits to Warhammer Actual for the idea.

No mod, full vanilla


92 objects.
9 Comments
Bobmelee6894 22 Aug, 2024 @ 6:28am 
is this free do i need any dlc?
NOFACE SPECTRO 1911 31 Mar, 2024 @ 4:11pm 
nice very creative!! thx
scorboutiko  [author] 3 Feb, 2024 @ 7:15am 
Like in the 6th picture, the center of the helicopter (the icon) needs to be inside the open area. If the heli (from the center) is detected on the ground, you can't use the ropes. But with Arma's logic, if a chopper is in the air he will take off and hover in the air, so I placed a concrete panel to prevent that, but is removed with a trigger
Dave_02 3 Feb, 2024 @ 5:35am 
Well I fixed the problem with composition not working correctly, that's okey, but how can I rappel? When I place the helicopter like you said, I cannot drop the ropes from heli bcs it is not in the air, how did you do it that it works?
scorboutiko  [author] 2 Feb, 2024 @ 9:59am 
To work in multiplayer, a scaled object needs to be attached to another object with the attachToRelative call. Always used this technique when making missions for my unit, and never failed for me. What is it doing to you ?
Dave_02 2 Feb, 2024 @ 9:04am 
Dude nice composition, but you are doing it wrong, when scripting the items itself (platforms p1 - p6). Basically your composition is broken, all what it takes to work is to delete this from init of objects - [this, t1] call BIS_fnc_attachToRelative.
Then everything works.
Confused 10 Nov, 2023 @ 5:26pm 
@Collo make sure on your dedicated server scripted comps are enabled

https://www.youtube.com/watch?v=-SZrnZPvA80

The code you need for the description.ext is:
zeusCompositionScriptLevel = 2;
scorboutiko  [author] 9 Nov, 2023 @ 7:57pm 
Well, test it before assuming I'm lying. Scaled objects that are attached to another object works in multiplayer. It will ignore colisions with vehicles tho, hence why I placed cobblestones inside the platforms. If you still think I'm lying, you can check the stream of my unit where I used it in tonight's mission https://www.youtube.com/live/QJpizznU6JA?si=Db3OSuKmWNyzN5CD&t=750 :)
scorboutiko  [author] 9 Nov, 2023 @ 8:05am 
Tested on a dedicated server, works like a charm