RimWorld

RimWorld

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Automatic Subcore Scanning
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.471 MB
8 Nov, 2023 @ 6:20pm
15 Jun @ 12:15pm
9 Change Notes ( view )
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Automatic Subcore Scanning

Description
Tired of manually managing subcore scanning all the time? Want to mass-produce deadly killing machines? Then this is the mod for you! Pawns can automatically fill scanners, and enter softscanners, or carry prisoners with the "Softscan"/"Ripscan" interaction to softscanners/ripscanners.

This mods adds an "Autoload" option to subcore scanners, which when enabled allows you to set a target number of cores, and toggle whether colonists and prisoners can automatically enter it.
When colonists are allowed, any colonist with the "Basic" work task will enter the subscanner whenever possible. For prisoners, you can set their interaction mode to either "Softscan" or "Ripscan", and wardens will automatically carry them to softscanners and ripscanners respectively.

Recent changes:
* Now allows slaves to enter softscanners.
* Use left control/shift to incremenet/decrement target faster.
* Set target count to below 0 to produce cores forever.
* General polish and fixes.

Arguably, automating the absolute eradication of living human brains with thoughts and emotions could be seen as somewhat barbaric, but then again this is Warcri- ahem, RimWorld.

It should under no circumstances put one of your colonists into the ripscanner, but I have about as much faith in my software as I have in my driving, and I don't have a driver's licence and am generally terrified of driving. Should this happen, please let me know immediately, and I will solve it as soon as possible. Of course, if you imprison a colonist and set them to be ripscanned, then they will be.

Perfectly safe to add and remove from saves.
Integrates nicely with Custom Prisoner Interactions. You can set prisoners to be ripscanned by default, and turn everyone who dares attack your mechatropolis into subcores.

There does seem to be a strange bug where, if the mod was added and a prisoner set to one of the mods interaction mode, then the mod was removed, then added again, would result in the prisoners interaction menu being bugged. I do not know which causes this, but please let me know if this happens to you.

Includes patches for:
* Vanilla Races Expanded - Androids: Subcore polyanalyser.

Give me a poke if you have further requests for patches, or create a pull request on GitHub with one.

GitHub: https://github.com/Lomztein/RimWorld-Minimods/tree/main/AutomaticSubcoreScanning
Discord: https://discord.gg/QvNCcy8JHh

I am almost entirely new to this whole modding business, so bugs and janky behaviour may occur. Please report any bugs or issues via the GitHub repository or the mods workshop page.
22 Comments
GoaGrabben 7 Feb @ 2:20am 
I totally missed the prisoners interaction tab requirement, it works perfectly now! Also works with the Wardron mechs added from the More Mechanitor Mechs 2.0 mod.
Thanks for the quick reply, help and awesome mod!
Lomzie  [author] 6 Feb @ 1:12pm 
@GeoGrabben Three conditions must be met for a prisoner to be carried to the scanner. Firstly, you must have less cores than desired and prisoners must be allowed. Secondly, the prisoner must have the "Softscan" interaction enabled, and thirdly, a warden must be available to carry them.

Can you double check that all of these conditions are met?

I know of no incompatible mods at the top of my head, but I'll look into it if your issue persists.
GoaGrabben 6 Feb @ 12:35pm 
Hi! For some reason only part of the mod is working for me, they only refill the materials but never take any prisoners to get scanned. I'm not getting any error logs, I've played around with all possible options for the softscanners. Could there be something I'm missing, like do the scanners need to be in the same cell/room as the prisoners, or are there any known incompatible mods? Any help is appreciated!
[岗] Señiorita woofers 7 Dec, 2024 @ 7:46am 
Add a way to automatically ripscan prisoners too?
76561198844634538 16 Aug, 2024 @ 3:37am 
guy. you just saved me a lot of nerve cells. just one suggestion - bill to softscan first, then ripscan
Lomzie  [author] 16 Jun, 2024 @ 4:10am 
Further sorry about the delay, I had to fight off a crippling Factorio addiction. Excuses aside, the subcore polyanalyzer issue has been resolved for both 1.4 and 1.5, and the slave issue has been resolved for 1.5, but not 1.4. I can solve the slave issue for 1.4 if there is demand for it as well, but it requires some annoying fiddling with files and I'd rather not bother with that unless neccesary.
Lomzie  [author] 30 May, 2024 @ 7:22am 
Sorry about the late response, I frankly missed the notifications. I'll look into the issues when I have some time this weekend, and hope to have them resolved by monday.
Bast 28 May, 2024 @ 4:24am 
i am also having this issue as Million
Million 27 May, 2024 @ 9:49am 
? Includes patches for:
* Vanilla Races Expanded - Androids: Subcore polyanalyser.
Does this mean automatic scanning for the subcore polyanalyser, I cant seem to do it myself
line1029 18 May, 2024 @ 12:35am 
there are no slave interaction for slaves. slaves are automatically entering to softscanner. can't i allow entering only for prisoners?