Stellaris

Stellaris

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AOT AI :)
   
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1.121 MB
9 Nov, 2023 @ 9:39am
24 Feb @ 4:35pm
12 Change Notes ( view )

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AOT AI :)

Description
I updated this to 3.14.X
Large internal parity changes to base ACOT and AOT this time!

The special districts are no longer AI exclusive, generally weaker, and also include job swaps for players!
The AI have some decisions going on to allow them to better manipulate their economy but these are often times more costly than standard construction.
Expect to see AI empires in your game following the same general milestones as you.

There are STILL a few things that cannot be reasonably done for an AI the same way as a player.
20 Comments
Jippi 19 Mar @ 3:34pm 
Thanks!
kazoi  [author] 24 Feb @ 4:40pm 
should be fixed now :)
Jippi 24 Feb @ 7:21am 
I think there might be an issue with Stellar starbases and ship building - when building the forge it doesn't unlock the ship building tab for the starbase, as if its incapable for building ships
Speedyquader 14 Feb @ 11:00pm 
Holy shit, this updated! I GET TO USE THIS FOR THE FIRST TIME, LESGOOOO
kazoi  [author] 14 Feb @ 6:04pm 
you're never gonna believe that I actually updated this
lnsane hobo 19 Dec, 2024 @ 12:59pm 
update?
THE FORCE 15 Sep, 2024 @ 3:26pm 
It's this mod tested with a small ACOT list
Muggel 1 Sep, 2024 @ 3:03am 
WARNING: As of Stellaris 1.12 this mod will CTD the game and have missing Techs after developing δ-tech. DO NOT USE WITH CURRENT ACOT VERSION!

That said, i use a lot of mods (100+), so it could be a bad combination on my end. At the same time removing this from my mod list did fix a lot of my problems.
Aphyxia 12 Aug, 2024 @ 7:09am 
Looking at the code, it overwrites a lot of stuff with content from a previous version so I would not use this right now.
Lomion 5 Aug, 2024 @ 1:00pm 
I also am curious, if I should use this now or not?