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Came within a couple meters of the monster when the door finished opening, the monster froze and recalculated before turning around to get the prisoner.
Though perhaps tells you to be a little too cautious. Especially the bit about the messhall, I did have power on and grenades to spare when exploring that area though, I even explored the vent hidden behind furniture hoping to find a pocket bag (didn't have one sadly). I guess getting access to fuel storage fairly early helped my confidence a bunch lol.
For example : Use 2 fuel, genie is refilled by 4 notches on the gauge, turn on genie, come back to see 1.5 notches have been used, refill with 1 item, that item will refill the expended 1.5 notches + another 2 notches like usual.
On the flip side, sometimes a fuel item will refill less than 2 notches though I'm less confident in the logic behind that. But basically the game either rounds you up or down depending on how much fuel is missing to the next notch or something along those lines.
Also, is it normal to find basically twice as many fuses as there are fuse boxes? Is it just to ensure players don't struggle too much in case of bad RNG on fuse spawns?
The only doors I can say for sure I haven't opened is Reynard's and the door where you find out which soldier has the key to comms. It's entirely possible I missed a locker in arsenal, although I really don't see where it could have been. I collected all the maps and no lockers were in those rooms, I opened all 4 storage rooms in the prison. I even looked around in the flooded room.