Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i think i found a way (definitely not the best solution):
Example for Carrier Frigate + Destroyer:
In the file "00_utility_roles" scroll down to CARRIER COMPUTERS
replace the line(s):
ship_uses_carrier_role = yes
with:
OR = {
is_ship_size = frigate
is_ship_size = destroyer
ship_uses_carrier_role = yes
}
you can do this with all kinds of combat computer (e.g. swarm for battleships)
but it must be done with all carrier computers (basic, advanced, sapient ... )
In the File "00_ship_size" scroll down to "Frigate"
Add to the line "ship_roles": carrier (e.g. just next to explosive, dont forget a space)
Do the same for destroyers (or any other ship)
or you can use the "triggered_ship_roles" to lock the selection till you get the tech
The second option (off) locks Gunned and Armoured sections.
Normal additional sections (e.g. 3-PD corvette) remain available.
Option three gives the possibility of Armoured sections (Gunned sections remain locked).
Option four gives the possibility of Gunned sections (Armoured sections remain locked).
What are the effects of each option in the 10-day event?
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work