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That said, there's some neat lore for why the architecture is what it is. The region being partially flooded in Rivulet's time (though some bubble weed shouldn't ripen underwater) makes this region stick out, despite its faults.
Some parts feel repetitive, and the region itself seems a bit small for all the variety it offers (which is nice to have), and it makes it kind of cramped.
Yet it was fun! I think the lighting and the ambience are very nice and intriguing. And there are some evil lizard choices there, but I loved it because it felt natural, lively and somewhat challenging but in a very manageable way. Also, I really liked the top part of the region. The crawlways are blended in a very good way. Food is not a concern, travelling through that region is easy enough in that regard and the connections make it worth even more.
It's not my favourite modded region, I'll be honest. But I enjoyed the experience, and once again, the lighting and the ambience are excellent. Sacred Gardens definitely have their place in my RW configuration.
Thank you T-Can for your efforts and for sharing! Wish you the best!