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Risu's bases
   
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Type: Mod
File Size
Posted
Updated
58.422 MB
14 Nov, 2023 @ 9:41am
4 Jun @ 5:00am
20 Change Notes ( view )

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Risu's bases

Description
Based off of Oldnag's Bases, with their permission. Sources also published on Github.[github.com]

I am reworking most of the models, thus this is still quite unfinished, but it is usable. Placing the objects has been fixed for DayZ 1.23 update.

Filling containers (water bottles, jerry cans etc.) from the well has been fixed.
Blocked grabbing items through the shacks' walls (ViewGeo's were broken).
7 Comments
Bigdog22009 28 Mar, 2024 @ 12:10am 
@Risu,
Hello, i noticed with your mod the Old Nags large wall isn't available to be built, im not sure if this is by design just thought id mention it, everything else looks to be working well, thanks again for the mod ;)
Bigdog22009 19 Mar, 2024 @ 8:10pm 
@Risu
Great thanks for the timely response. If you want any help testing your future additions/textures or etc or you want to bounce some ideas off of me feel free to add me on discord.
Username is Bigdog22009
Risu リス  [author] 19 Mar, 2024 @ 1:34pm 
@Bigdog22009

1. Yes, this does work. Only thing you need to take into account is to do the changes to gameplayCfg.json to fix door placement when placing them on shacks.
2. There is a rough plan over at GitHub [github.com], but basically, some models & textures need to be remade from scratch, so that's the immediate goal. Then obviously keeping the addon working with each game update & bug fixing. Then perhaps extending the addon, adding my own flavor to it.
3. I'll have to test this, thank you for mentioning.
Bigdog22009 18 Mar, 2024 @ 3:45pm 
Hello Risu thanks a bunch for bringing this mod back to life, a few questions for you.
1.Does your version work as intended?
2.What are your plans with this mod?
3.Last time I used this mod, when I built a door and added a codelock the code lock couldn’t be damaged at all, it was as if the door was protecting the lock can you test this and possibly fix it if that’s still an issue?
Thanks for your time!!!
Risu リス  [author] 8 Feb, 2024 @ 9:29am 
If you mean the doors not placing on the built shacks, there's a config change you need to do in gameplayCfg.json to fix the placement clipping. Config as follows:


"BaseBuildingData": {
"HologramData": {
"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true
},
"ConstructionData": {
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true
}
Cream Slinger 7 Feb, 2024 @ 12:25pm 
Used to love this mod, tried using it again and the doors keep clipping through to the ground. Any idea what setting that is?
RogueArmr 29 Dec, 2023 @ 7:46am 
Good work buddy.