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Hello, i noticed with your mod the Old Nags large wall isn't available to be built, im not sure if this is by design just thought id mention it, everything else looks to be working well, thanks again for the mod ;)
Great thanks for the timely response. If you want any help testing your future additions/textures or etc or you want to bounce some ideas off of me feel free to add me on discord.
Username is Bigdog22009
1. Yes, this does work. Only thing you need to take into account is to do the changes to gameplayCfg.json to fix door placement when placing them on shacks.
2. There is a rough plan over at GitHub [github.com], but basically, some models & textures need to be remade from scratch, so that's the immediate goal. Then obviously keeping the addon working with each game update & bug fixing. Then perhaps extending the addon, adding my own flavor to it.
3. I'll have to test this, thank you for mentioning.
1.Does your version work as intended?
2.What are your plans with this mod?
3.Last time I used this mod, when I built a door and added a codelock the code lock couldn’t be damaged at all, it was as if the door was protecting the lock can you test this and possibly fix it if that’s still an issue?
Thanks for your time!!!
"BaseBuildingData": {
"HologramData": {
"disableIsCollidingBBoxCheck": true,
"disableIsCollidingPlayerCheck": true,
"disableIsClippingRoofCheck": true,
"disableIsBaseViableCheck": true,
"disableIsCollidingGPlotCheck": true,
"disableIsCollidingAngleCheck": true,
"disableIsPlacementPermittedCheck": true,
"disableHeightPlacementCheck": true,
"disableIsUnderwaterCheck": true,
"disableIsInTerrainCheck": true
},
"ConstructionData": {
"disablePerformRoofCheck": true,
"disableIsCollidingCheck": true,
"disableDistanceCheck": true
}