Arma 3
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F-35C Lightning
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
165.471 MB
14 Nov, 2023 @ 4:57pm
24 Jul @ 1:19pm
12 Change Notes ( view )

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F-35C Lightning

Description


Description :
The F-35C is a carrier-based variant designed for catapult-assisted take-off but arrested recovery operations from aircraft carriers. Compared to the F-35A, the F-35C features larger wings with foldable wingtip sections, larger control surfaces for improved low-speed control, stronger landing gear for the stresses of carrier arrested landings

Discord :
https://discord.gg/8kJAdQmWXJ

Features :
- Interactive cockpit with switches and buttons
- Free Mouse cockpit interaction
- The ability to enable and disable the Interactive cockpit with full startup walkthrough in-game
- In-game Dynamic loadout system allowing ordnance
- Dynamic Countermeasure loadout
- Master arms "SAFETY" feature
- Ejection sequence
- Canopy animation
- Collision Lights and Formation Lights
- Aerial refuelling (USAF mod)
- HUD CCIP
- Moving map w/ controls
- RWR w/ two ranges
- Cockpit flood lighting
- Reworked damage system
- Reworked loadout system
- HMIT system
- External 600 gallon fuel tanks
- USAF Mod Missilebox compatibility (USAF Mod Missilebox not required to use this mod)
- Pilot name, tail letters, and numbers
- Squadron Insignias
- Ace, Acre, USAF, and TFAR mod support
- MAV GBU and AGM Camera
- TGP Head Tracking
- Startup Controls Keybinds

In the works :
- Flight Model Changes

Notes :
- Added a full in-game startup walkthrough through a pilot tablet in the cockpit.
- The Interactive cockpit crosshair and icons can be turned on or off in-game with UserActions and an Aircraft Setting menu.
(You must be in the F35C and at a complete stop to open the Aircraft Setting menu.)
- The IC Crosshair and IC icons color can be changed under Options/Game/Colors menu.
- Custom Pilot name, tail letters, and numbers are set in the In-game loadout system or Eden Editor.
- External fuel tanks are added through the In-game loadout system or Eden Editor, To jettison the fuel tanks use the jettison button is to the left of the MFCD. (Or UserAction when Click Helper is off.)
- The MAV screen will automatically display on the stat MFD page when a GBU or AGM is fired.

Default Keybinds :
Keybinds can be changed in the controls settings and some actions keys are not bound and will show up in the UserActions menu.
- Loadout Menu..... P ......Used to change the aircrafts weapons loadout. (You must be near a re-arming truck or hangar to change loadouts.)
- Aircraft Setting....... ......Menu to enable or disable the IC. (You must be at a complete stop to open this menu.)
- Formation Lights..... I .....used to turn or off the Formation Lights.
- FoldWings......... .........Used to fold the wings for storage.
- Launch Bar......... .........Used to hold aircraft in place just prior to launching them with a catapult.
- MAP Mode......... .........This changes the MAP mode on the MFCD.
- MAP Zoom......... .........This sets the zoom of the MAP on the MFCD.
- Cycle MFCD 1....... .......Used to cycle screen 1 on the Multi-Function Colour Display.
- Cycle MFCD 2....... .......Used to cycle screen 2 on the Multi-Function Colour Display.
- Cycle MFCD 3....... .......Used to cycle screen 3 on the Multi-Function Colour Display.
- Cycle MFCD 4....... .......Used to cycle screen 4 on the Multi-Function Colour Display.

Credits & Thanks :
- ARMA 3 game engine: Bohemia Interactive
- Project lead: Peral
- Original Model: Olli Koskelainen
- Textures: Peral, Olli Koskelainen
- GUI dialog by: Peral, Lala
- Config and scripts by: Peral, Lala, and Maddonut
- In-game Dynamic loadout system: Lala, Raynor
- Flight Model and animations by: Peral
- Special thanks to the USAF mod team and Fuller

END USER LICENCE AGREEMENT :
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Peral's prior permission and agreement.
This add-on is released under
Creative Commons License
Attribution-NonCommercial-NoDerivs
74 Comments
Aurora 28 May @ 7:38am 
The plane is way to maneuverable at its current state. It can pull 30Gs.
Druid 4 Apr @ 11:01pm 
Anychance of a f35b?
Castiel 26 Oct, 2024 @ 4:07am 
Thank you for your efforts. Can you integrate it with FIR mod?
C8H11NO2 12 Oct, 2024 @ 2:14am 
@Lordperal ,I found that the radar could not identify any enemy vehicles at night, but it could during the day.
C8H11NO2 12 Oct, 2024 @ 12:42am 
Is there anyone can tell me how to control arm/disarm afterburner ? Sometimes it suddenly turns on and can't be off, and it can't be turned on when you want to open it.The control interface doesn't have it either.
(Goth Mommy) GHOST_023 3 Oct, 2024 @ 9:36pm 
Epic, maybe if possible make in an option in eden right next to the fold wings option
Lordperal  [author] 3 Oct, 2024 @ 5:26pm 
Update soon, I’ll look at adding a close canopy
(Goth Mommy) GHOST_023 1 Oct, 2024 @ 10:20am 
How can i make it so the canopy on the jet is closed by default in eden? It's a bit odd seeing the canopy be constantly wide open
V0ID 2 Sep, 2024 @ 1:20am 
Realism wise the F-35C shouldn't have AGM-88s, AARGMs however could be a nice addition since it is a weapon that will be fielded and will fit into the internal bays as well
Deuce 8 Aug, 2024 @ 7:24am 
Any chance this will gain access to the AGM-88 HARM on any of its pylons?
Feels like a major capability for it to be missing.
Unless USAF mod is required for these?