Rusted Warfare - RTS

Rusted Warfare - RTS

49 beoordelingen
Commander Tech
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10.172 MB
15 nov 2023 om 9:35
16 nov 2023 om 17:40
2 wijzigingsnotities (weergeven)

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Commander Tech

Omschrijving
Total-overhaul mod based around the Battletech table-top game.

PLEASE NOTE: This mod is in alpha still, it is very rough around the edges in spots, and some features will probably be reworked or overhauled down the road. Please post any feedback if you have any!

All maps included in the mod are NOT final, and are meant as tests in layout and resource placement. I have no completed my artwork pass on them yet, so edges are very jagged.


If you want more Battletech mods, I highly recommend Sushimaki's Battletech 3050, Civil War and Wargames mods!
Just please keep in mind his mods and mine are not balanced to work together.





Populaire discussies Alles weergeven (5)
10
3 jul om 17:39
Unit Suggestions and Requests
Glaive
6
20 jun 2024 om 8:05
Resource Hauling (Supply Line) System Rework Planning
Glaive
5
9 jun 2024 om 3:12
BELANGRIJK: Commander Tech Q&A
Glaive
47 opmerkingen
Glaive  [auteur] 6 apr om 12:12 
Thank you, glad you enjoy it! I too really hope I can get the update out soon, haha. I've made very good progress on it this year, but these past few weeks have been very busy for me and I've barely been able to work on this. Next week is looking like it'll be a bit more normal, so I'm hoping I can kick development back into a higher gear.
Mortos DerSoulstealer 6 apr om 7:43 
It's a little rough around the edges, but I like what I see. Keep up the good work. Looking forward to your next update. I hope it's soon.
Glaive  [auteur] 9 feb om 17:31 
Eh it's mainly because I wanted to involve the industrial units from Battletech in some way. IMO once you learn how the supply line system works it's not too convoluted, though I do agree the current version of the mod does a very bad job at teaching how the whole thing works. It's something I've been working on improving and the coming update should hopefully be a bit better.
OwenVSH 9 feb om 16:33 
So I must ask, why is the economy so stupid involved?
Beyond infantry I have to build five different buildings just to have a couple of tanks?
This looks cool but plays very poorly.
No idea what leads to what.
Glaive  [auteur] 16 dec 2024 om 7:47 
Hey all, happy holidays! Sorry for the very long wait on this. I had some major life events happen in the past few months. Along with that, I got extremely burned out on Battletech :P (staring at mech stats day-in and day-out takes its toll). I still hope to get the update out this year, and am planning to really push this week to get things completed. Stay tuned!
TheSparrowOfRealms 13 sep 2024 om 23:53 
Sweeeeeeeeeeeeeeeeeeeeeeet looking forward to it this mod already is super awesome as is
Glaive  [auteur] 12 sep 2024 om 8:57 
Hey all, it's been well over a month since my last progress report, sorry about that! Progress on the mod has been slow but steady. I'm close to completing one of the last large and time-consuming changes that will be included in the update. I've been alternating between working on the larger tasks and fixing up smaller things to keep from getting too burned out. I've also been working on re-scaling certain units and adding more variants/omni configs to several units. Several other unannounced goodies will be coming in the update as well. I am really looking forward to getting this update out and into your guys' hands! It's been such a long time coming
Glaive  [auteur] 1 aug 2024 om 21:36 
More on the micro side of things, though macro does play a bit of a role too. The mod is a bit more base-building focused earlier on, but eventually players tend to reach their unit and resource caps and so it shifts to mostly combat and unit micro.
Overall an aspect of the mod that I'm not very happy with to be honest. I have some ideas for how to change things up somewhat, but nothing completely set in stone yet.
Bruticus09 1 aug 2024 om 11:53 
Is this a macro style mod or micro styled
Glaive  [auteur] 31 jul 2024 om 7:20 
Yea no worries, it's all good. Trust me I got a massive wishlist of my own haha. Been tricky keeping priorities on what's most important to get done first.

Speaking of progress, haven't been able to work on the mod for the past few weeks, apologies for that. I'm planning to work on it some this weekend. I wanna say there's not too much left that is "big" to do on the update, but there's a bunch of small misc things on my to-do list that stack to a lot, so could still be a bit before the update is ready.