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Beyond infantry I have to build five different buildings just to have a couple of tanks?
This looks cool but plays very poorly.
No idea what leads to what.
Overall an aspect of the mod that I'm not very happy with to be honest. I have some ideas for how to change things up somewhat, but nothing completely set in stone yet.
Speaking of progress, haven't been able to work on the mod for the past few weeks, apologies for that. I'm planning to work on it some this weekend. I wanna say there's not too much left that is "big" to do on the update, but there's a bunch of small misc things on my to-do list that stack to a lot, so could still be a bit before the update is ready.
While I wouldn't mind adding mech customization to at least omnimechs, it would a pretty large undertaking to implement, and would effectively be a near-complete rework of the units in question, and I sadly do not have the time right now.
If I ever do look into customization, it would probably be part of either a new mod or a re-imagining of this mod.
After some thought, I'm going to hold off on implementing a global "BV" unit limit that I mentioned earlier, but I do want to convert all limits to be BV limits instead of the current tonnage and cmd limit system. This should give a bit more use to units that are overall inferior to others but make up for it in being very cheap to field thanks to their low BV. Another perk to sticking to split unit limits is that I can still keep faction modifiers where some factions have a higher limit for vehicles, lower for mechs, and so on.
This would allow players a lot more flexibility to get the unit composition they want, but should still keep things balanced. Battle Value is a value already defined for all units in the Battletech Boardgame, so this also means I can lean on their balancing system instead of trying to contrive my own.
@WARFACTOR thanks!
Just an hour or so ago I was looking at possible options to give them to make them more interesting.
The second issue sounds a bit weird, but I'm guessing it has to do with how the workers detect the buildings to service. The most reliable way to get it to work at the moment is to command them right on top of the side ramps of factories, and to place the buildings where the ramps more or less line up.
However in order to get metal I have to transfer ore to a refinery.
To transfer the ore I need a transport truck.
To build a transport truck I need metal.
Unless I missed something?