Stellaris

Stellaris

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Real Space - Ships in Scaling unofficial range fixes patch
   
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73.999 KB
16 Nov, 2023 @ 6:04am
19 Jun @ 12:22am
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Real Space - Ships in Scaling unofficial range fixes patch

Description
This requires the original Ships in Scaling mod by Annatar. Go grab that first and also check out the rest of his awesome mods!

This is my home brewed patch that fixes some (hopefully temporary) oversights in the original Ships in Scaling mod like strike craft ranges (mining drones, contingency, swarm)

I have also tweaked the combat computers as I noticed some weird behavior related to starbases with some ships not getting into range to fire their weapons. I also tried making artillery ships actually stay and snipe from range rather than banzai chargning into the enemy torpedo boats.
2 Comments
Archanor  [author] 6 Mar @ 10:59pm 
@5eudo It should work with the issue of ships circling too far away from stations to use their weapons. If you mean the issue that ships will sometimes stay at a distance and circle without closing in to engage, then no, and I'm not sure what causes that issue. It is present even without this mod.
5eudo 2 Mar @ 11:58am 
Is this meant to help with the ship circling issue? If so, it doesn't work unfortunately.