Sid Meier's Civilization V

Sid Meier's Civilization V

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MicroWorld
   
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File Size
Posted
Updated
9.507 MB
31 Aug, 2014 @ 7:40pm
19 Sep, 2014 @ 9:01am
9 Change Notes ( view )

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MicroWorld

Description
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Main Features:
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Totally Rebalanced Gameplay - Rebalanced Civilizations,units,buildings,policies
,victories,etc.

Totally Evolved Game Mechanics - Citizen Migration based on cultural influence and national strength;Corporations make full use of bonus/strategic/luxury resources;Colonies help you to build a worldwide empire;Dynamic happiness system including war weariness and triumph;Totally redesigned Great Person to provide maximum feasibility;Slavery is back.And more...

More Characteristic UA/UU/UB/UI - Chinese Great Generals earn XP in command and gains Unique “Aura” Promotion to strengthen nearby units;France gain Great Writer/Artist/Musician Point upon enemy killed;Dutch Polder provides fresh water to nearby tiles; Arabia spreads home religion to conquered cities;Germany can "reproduce" military unit to get extra XP;American Plucracy frees them from corporation policy requirement, etc...

New Difficulty Level - Level 9 and X ,the utmost challenge(science overflow disabled in these two levels)

Original Civilization Experience - With so many changes included the game still feel like an original civilization game.

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Usage Terms:
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No guarantees, no warranty.
This mods are provided "as is" with no express or implied warranty for accuracy or suitability. The user assumes all responsibility for use, and all possible problems related.
The author shall not be responsible for any physical or mental loss of any kind whatsoever in any way arising from or relating to the use of these mods. Even you have clear evidence it is caused by this mod.
Usage of these mods implies acceptance of these terms. Even you don’t read it at all.
If you do not agree to these terms, do not use this mod.


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Fair Usage Policy:
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This mod is free to download and play it for your own personal use or give it to your friends.
You are not allowed to make any financial gain from this mod. It is illegal.
You are free and welcome to use any part of this mod and incorporate it into your works. However you must give the credit and you must not make any financial gain form your works.

(Thanks whoward69 for this Usage Terms and Fair Usage Policy template)


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Installation Guide:
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-----------------------------------------------Required DLCs:-------------------------------------------------

Civilization V: Brave New World 1.0.3.144
Civilization V Completion DLC
Gods & Kings DLC


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Credits
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Lincoln_lyf for corporation icons
Kill_me_please for ScriptDataManager code (though I stop using it recently)
Zhai_pigeon for some pedia text
Some building icons are from 3rd Unique Component Mod
32 Comments
Grumpy 16 Jul, 2016 @ 5:59am 
The long turn times break this mod
OFFLINECHARACTER258 3 Nov, 2015 @ 3:58am 
what are the blocks for this mod? I tried to activate it and it said blocked by antoher mod but there weren't any blocks listed in the page like normal...
tk166 29 Jun, 2015 @ 2:13pm 
I love the colonies, but i think they should grow like like villages and have names.
Amon.le.Anon 25 Oct, 2014 @ 2:23am 
Seriously, can you tell me why russia can't build neither baracks nor krepost?
Amon.le.Anon 24 Oct, 2014 @ 5:11am 
is it possible that if you play russia you can't build krepost?
Dittersdorff 28 Sep, 2014 @ 5:33pm 
about slow turns use the minor graphic config and no animations, that helps but still 30-60 seconds avarage for each turn
***** 28 Sep, 2014 @ 2:26pm 
It took me about an hour to finish 55 turns
***** 28 Sep, 2014 @ 1:14pm 
Has anyone else had issues with massive wait times for other civilizations after your turn? It seems to just freeze until its my turn again.
nikolaspgs 26 Sep, 2014 @ 3:55am 
Thanks mate, keep up the good work, this mod is good!!

Cheers
76561198143115798  [author] 25 Sep, 2014 @ 9:52am 
Done.